Gravity Rush 2 Online Service Termination Delayed to July 2018

Sony Interactive Entertainment is delaying the cutoff date for the Gravity Rush 2 online services.

While the company previously intended on shutting down the game’s online component on January 19th, they’ve now delayed that to July 18th at 10 PM Pacific / July 19th 1 AM Eastern / and 5 AM UTC.

Following the online shutoff, you won’t be able to do the following things:

  • Receive and send a challenge
  • Ranking browsing
  • Receive and post Treasure Hint
  • Receive, post, and review photo ghost
  • Obtaining a dusty token and obtaining its reward

Gravity Rush 2 was originally launched for PlayStation 4 back in January of last year. In case you missed it, you can find our thorough written and video review for Gravity Rush 2 here (we highly recommend it).

Brandon Orselli

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Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • YES

  • Mr. Capo

    Really good news, I have 2,000 Dusty Tokens and counting. I will be able to reach 6,000 easily now.

  • Arenegeth

    Why would a game have its online components cut off a little over a year after it came out?

    How much could this possibly be costing them, when apparently Demon’s Souls online is still active, though its about to go offline soon?

    Like seriously, what the fuck is wrong with Sony when it comes to taking games offline, is their infrastructure so inefficient that taking a single game off, that seems to have limited play anyway, that important? Or are the morons who they have overseeing these things don’t understand anything about games, and just cut shit off on a whim?

    Fuck, why would I buy any game from these fucks when I can’t depend for the online to be on for a fucking year, after the game has come out?

    I was interested in this game, and though to be honest I don’t play multiplayer, it looks like the online components of this game enhance the single player and it also sounds is going to make things missable, so rather than feel rushed and buy it now, before shit goes offline, I’m just gonna ignore it instead.

    Fuck you Sony.

  • bgrunge

    Sony needs a scalable multiplayer service with an API such that it can run servers that host multiple multiplayer services coded for that API simultaneously, with a processing cost that scales with usage. That way since most games on Playstation would be using the same Sony servers for multiplayer hosting, keeping multiplayer services around for games indefinitely would have only a marginal cost- you wouldn’t have to have a dedicated server for a particular game.

  • Mr0303

    Glad that more people will have the chance to earn the items provided by the Dusty tokens. It’s a shame that it’s shutting down, since it’s one of the most creative and non-intrusive ways to have online features in a primarily single player game.

  • Mr0303

    The online features are completely disconnected from the single player campaign. Basically they are challenges and photos other players can send you and vice versa.

    I highly recommend the game since it was one of the best for me from last year.

  • NukeA6

    You think you’re in bad position for this game? I don’t even own a PS4 and I don’t know when I will. Sucks that the online mode may be gone before I even play this game.

  • sanic

    How about just giving people the shit dusty tokens buy? I hate the treasure hunts and photo crap but its annoying they’re locking the stuff away.

  • CrimsonColossus

    Sucks that this IP is pretty much dead thanks to Sony continuously jerking off it’s homogenized western gaming branch.

  • Tubsiwub

    They really should give games at least 2-3 years before dumping them…

  • Exien

    Thats the reason i dont pay for sonys shity PS+ oder Xbox Gold shit. You pay just for the access, they are not even hosting the online game Servers for all games, that are doing the publisher of the games. Sony is just holding the hand up and open.

    My view as long as the ps4 is supported they must let online game Servers on, even if Sony has to pay for it. But we speak about Sony they are never doing something “for the players”.

  • sad this game was wasted on PS4.

  • Some furf

    Truly a service worth paying an extra £10 a year for.

  • Feniks

    Hate it when games shoehorn online into a single player campaign. Have absolutely no interest in online gaming.

    Still kinda salty about Nier forcing online for the ending.

  • Uncle Ocelot

    Good news for those who haven’t yet gotten the Dusty rewards, though it’s still sad that this is even happening. Gravity Rush 2 is an under rated gem from last year and more people should’ve played it.

  • Mr0303

    Really? How did it force online for the ending?

  • Nanashi

    Wait, which Nier and what online forcing?

  • gwadahunter2222

    it was wasted first on Vita

  • DizzyGear

    Enjoy trying to beat that shitty mini game without the online helper feature.

  • Mr0303

    I haven’t played it. What is that all about?

  • Feniks

    Wonder when SquareEnix shuts down the servers. Nier Automata will be hard to play in 10 years.

  • BFG

    [game i find interesting] is wasted on [platform I dont own]

  • Yep.

  • Mechonis

    Wasted on PS4 and now going to die in a year after release. Would’ve been better on PC

  • RichardGristle

    “who cares about a strange upside-down adventure with a delicious brown girl, an interesting gameplay concept and presentation”

    Apparently not enough PS4 owners.

  • RichardGristle

    Where it could have been modded and the files would always be available instead of disappearing forever after they shut it down.

    Same with that Gran Turismo that they’re shutting off.

    But hey – with consoles and physical media you “own” your 3/4 of a game!

  • gwadahunter2222

    I own the game on Vita, the remastered and the 2 on PS4, even if I like the two platforms I still find the game was wasted. It was a PS3 game first. It became a development hell to port the game on Vita. It was delayed many time and some design was simplified due to hardware limitation.

    The remastered was a cool 60 fps port even if the 2 is prettier and the gameplay was improved it’s a shame it run only at 30 fps.

    And Sony didn’t care about the IP it hadn’t no problem to released at the same time Final Fantasy XV and many triple A games before delayed it to January 2017.

  • Kakaku

    The last bit of gameplay is a bullet hell section where you shoot at the credits while dodging their shots of orange (destructible) and black (indestructible, but your bullets pass through them). Its quite easy at the beginning, but when you start shooting at “Square Enix” bullets fill the entire screen and you get shot at from all directions.

    One of the characters (9S) has similar gameplay, but nothing quite at that level. Gameplay gets easy on all difficulties (final boss can be defeated in seconds) so after breezing through the past few hours the difficulty really hits you.

    Anyway while dying with the online function on you get words of encouragement from other players. After dying enough times a player can give you an assist. Your fire power increases about x5. You can still die, but you’ll be able to kill enemies before they become a problem.

  • Mr0303

    I see. So to get the true ending you need to complete this bullet hell section and without the online help it’s pretty brutal. Sounds nasty.

    Thanks for letting me know.

  • Nuku Nuku Natsume Mishima

    I want GR 3 NOW.

  • Mechonis

    “It was delayed many time and some design was simplified due to hardware limitation.”

    Don’t tell him that.

  • panda

    The good news is the online stuff isn’t really important.

  • West

    I really hope to see Gravity Rush 1 and 2 on the Switch, somehow. (I don’t care that it was made by an internal Sony studio, life finds a way.)

  • BFG

    and some design was simplified due to hardware limitation

    You mean like the opening cutscenes, in each chapter, that were presented like comic books, since it was easier for the handheld hardware than full-blown 3D cutscenes? Turns out this added more charm to the serie.

    Hardware limitation is actually a good way to find creative ways & concepts

  • BFG

    I’ll say what I said above but limited hardware, like the handhelds, actually force you to focus on gameplay since you cant sell on graphics alone like you could on a home console. There’s also the fact that many games that aren’t big enough to go on consoles go to handhelds. Less demanding games like Layton, Phoenix Wright, Etrian Odyssey, SMT, and most Dragon Quest games. They’re cheaper andactually get the light of day on a handheld because people don’t expect them to have groundbreaking graphics and devs usually get more creative freedom because they’re not so costly to make.

    Technical constraints actually lead to more creativity, not less. An
    artist or engineer is going to produce what he wants no matter what
    tools he has at his disposal, but having “shitty tools” will lead to him
    more thoroughly evaluating what and how, rather than just
    jumping to the first thing that he thinks of as “cool” and churning it
    out mechanically. This is likely because the technical constraints
    require you to stay in a creative mindset in order to be able to use
    them at all.

    People who always blame the tools are not made to be creators after all.

  • BFG

    I’ll say what I said above but limited hardware, like the handhelds, actually force you to focus on gameplay since you cant sell on graphics alone like you could on a home console. There’s also the fact that many games that aren’t big enough to go on consoles go to handhelds. Less demanding games like Layton, Phoenix Wright, Etrian Odyssey, SMT, and most Dragon Quest games. They’re cheaper and actually get the light of day on a handheld because people don’t expect them to have groundbreaking graphics and devs usually get more creative freedom because they’re not so costly to make.

    Technical constraints actually lead to more creativity, not less. An artist or engineer is going to produce what he wants no matter what tools he has at his disposal, but having “shitty tools” will lead to him more thoroughly evaluating what and how, rather than just jumping to the first thing that he thinks of as “cool” and churning it out mechanically. This is likely because the technical constraints require you to stay in a creative mindset in order to be able to use them at all. Gravity Rush may have started as a PS3 project game but the fact it was mainly developed on the Vita mean they have to think of new and creative ways, which ended up making the appealing franchise we all know and love.

    People who always blame the tools are not made to be creators after all.

  • BFG

    Would you have loved the game if it was catred to the mainstream audience and not as a simple niche title that stay faithful to its fanbase?

  • Donwel

    Yeah then it makes you delete your save file to see the true ending if I remember correctly.

  • Mr0303

    Not a fan of these game design decisions to be honest.

  • gwadahunter2222

    Of course Hardware limitation affect only cutscenes and not thing like AI, character design, level design and all the other things you have to cut in order the game can be stored into a Vita Cartridge

  • DizzyGear

    Thats only in NieR 1.

  • Nagato

    Underrated comment; fanboys keep spouting that the 60 bucks they throw at PS+ every year will improve the online services, but they’re still lagging behind as much as ever.

  • Nagato

    What exactly would’ve made it cater to a mainstream audience if they released this on PC as well? Or Switch at that?

    Surely PC gamers still love niche as fuck anime looking games, especially if running at 60fps.

    Surely Switch owners would buy even more open world anime looking games after Zelda: BotW and Xenoblade 2, even if the particles/physics system had to be toned down a bunch for it.

    It’s not like this title had any real strategic importance to Sony’s platform, beyond some fanboys wanking it around on their list wars (and then not going on to actually buy the game). If this were a multiplatform franchise, it might actually be successful enough to the point of being sustainable for future releases.

  • Donwel

    Oh yeah, Automata gives you the true ending then gives you the option to delete your save to help someone else during the bullet hell sequence.

  • gwadahunter2222

    the development cost of Gravity Rush on Vita was more expansive than any other games you quoted.

    The better framerate and the Dual Shock 4 control make remastered surpass the Vita version and the 2 crush them both in term of creativity more diverse missions and events, and gameplay the different styles, better range limitation with the stasis field. The game was created with a home console in mind than a handheld and the 2 showed it clearly.

  • BFG

    The game is only 1.31GB digital, which means they still have a whole 2GB to fit other things if they wanted.

    Now, mind you, I wasnt fan of this business practise of the story cut content sold as DLC, which led to some plot holes if you didnt have them in the first place (or simply went through the PS4 Remastered version)

  • BFG

    You mean a project that managed to make its marks and prove itself to be worth investing again (and with a bigger budget this time), has more content and features in the sequel?

    Who could have known?

  • BFG

    Because the audience is primarly japanese, and japanese people are into consoles first. Turns out Gravity Daze is a franchise primarly invested by Sony.

    I wonder what other kind of group of infamous individuals decide that a foreign culture should cater to their personal lifestyle, hmm?

  • Nagato

    I got the impression the Japs had by and large given up on stationary hardware by now, so the main audience would seem to be western weebs more than anything else. Sadly we can find those on any (non-Xbox) platform nowadays.

    And no one said anything about equality here; I just said it would’ve been smart business.

  • gwadahunter2222

    More precisely a home console project which was wasted to promote a handheld which was a commercial failure and had finally the opportunity to be done the way it should be on a better hardware.

  • gwadahunter2222

    the 3 DLC was not really relevant story wise except the third one which shown what happen when Kat worked for the military.

  • Bailarina Ninja masoquista

    HIGHLY Unlikely.

  • Bailarina Ninja masoquista

    none, he speaking dumbnessess.