Killzone 2 and Killzone 3 Servers Shutting Down in March 2018

Sony Interactive Entertainment and Guerrilla Games have announced they’re cutting off the servers for both Killzone 2 and Killzone 3.

Both games will be cut off on March 29th of next year, after six plus years of being fully supported on the PlayStation 3. Guerrilla posted a thank you note on their website:

As we near the end of the online lifecycle for Killzone 2 and Killzone 3, we’d like to express how grateful we are for all the support and feedback we’ve received from the community over the last eight years. Your enthusiasm is what drove us to hone our craft and grow as a studio. We hope you enjoyed playing Killzone 2 and Killzone 3 online as much as we did creating them.

While Killzone 2 was released back in 2009, its direct sequel Killzone 3 was released in 2011. Both games furthered the benchmark in terms of visuals in gaming, and were both critical and commercial successes.

Do you have fond memories playing the online multiplayer for Killzone 2 or Killzone 3? Sound off in the comments below!

Brandon Orselli

About

Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • Killzone 2 was one of the most fun and ridiculous online shooter experiences I ever had when it launched.. I usually avoid online shooter modes but I had a lot of fun. It was just insane. The game was very different, and its sequels all felt+moved different too. KZ2 was one of a kind, IMO, for better of for worse.

    Time to try getting that top 1% trophy finally! I tried during its popular phase and when it died too.

  • frjoethesecond

    I used to get supremely pissed off when people said it was too slow. IMO, the speed was perfect. You felt like a normally fast, tough dude lugging around a shitload of gear. The way the arms moved as you walked really showcased that rifles and shotguns are, in fact heavy. None of this akimbo shotgun bullshit like you have in COD.
    Then they went and ruined it all by pandering to casuals. Makes me sick.

  • frjoethesecond

    This is just another example of Sony’s incompetence at work. Instead of patching messages into old online games telling players that they can still play if they subscriber to PS Now, they just fart in loyal fans mouths.

    They could actually sell PS Now to people if they promised to keep servers running indefinitely using the subscription fees.

  • OldPalpy

    150ms Input Latency Masterrace! Speed is for filthy casual plebs.

  • Post Konami Kojima

    how is it incompetence that they want to shut down multiplayer on 8 and 6 year old games.

  • passthegrenadeplease

    The mp portion was fucking awesome, played it religiously everyday. It’s sad they’re pulling the plug, here’s to you Killzone 2 for all the fun memories. https://media.giphy.com/media/3xz2BPbIqcqpFDKXsI/giphy.gif

  • Shinobu

    I can’t imagine what the servers are even like for these two games these days. Played the shit out of Killzone 2 MP during launch month.

  • Warrior90

    Huh? They were still up?

  • frjoethesecond

    Because people like me would pay for PS Now if they could use it to play Killzone 2 and MAG multiplayer on PS4 or PC.

    Edit: Simone needs to get around to remaking or reviving Battlefield 2: Modern Combat.

  • Ninjagai

    Because online multiplayer is the future.

  • RPG

    Man, I remember being so unbelievably excited for Killzone 2. I have had some great times with it. It is still probably one of my favourite FPS video games ever. The single player campaign was solid, the visuals were stunning, and the multiplayer was a blast. I remember right when it came out, I contracted a terrible case of the flu, and I was completely delirious. For a solid week, I was home from high school, mostly locked in my room, crazy from the flu. Pretty much all I did for that time was play Killzone 2 MP, and listen to fucking Tiny Tim. I shit you not, XD.
    Also, I totally agree with the movement speed and weight with Killzone. I always loved it. It made the game feel more visceral. It felt like you were controlling an actual person, and not just a floating pair of arms with a gun.