Outlast 1 and 2 Coming to Switch, Outlast 3 Development Planned “At Some Point”

Red Barrels Games have announced both Outlast and Outlast 2 are coming to the Nintendo Switch.

Both horror games will launch for the hybrid console in the first quarter of next year.

Alongside the news of both ports is that Outlast 3 is definitely planned, and that the studio will make the game “at some point,” and that “answers will be given.” They further teased the next entry in the series:

Currently we’re working on something a lot of you have been asking for… It won’t be a sequel to Outlast or Outlast 2, but it will be a distinct experience set in the Outlast universe. We can’t say more right now, we first need to make sure we can make it work. Like I mentioned, we strive to be risk-takers and this one is a pretty big challenge. If all goes well, we’ll soon be able to reveal more.

Brandon Orselli

About

Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • Travis Touchdown

    Yeah, I was just thinking about how I wanted to play some horror games.

    Are these good?

  • SpecialK

    Yeah, definitely worth it, huge horror aficionado here. I got the first on PC, re-bought the two-pack on PS4, and will probably get this for Switch. The first is overall superior to the second, admittedly, but only due to the plot of the first making some sense, where the second kinda got weird and never wrapped up a lot of the plot. They use the “dwindling batteries for your camcorder’s night-vision” thing to hustle you through the areas a bit faster and keep you uncomfortable, and it works. Overall, both are great games, though again, the sequel got a bit lackluster and rushed in the ending, it left you with an “it’s over? But what happened exactly?” feeling. Regardless, both are fantastic, and highly recommended, as a seasoned horror gamer, first horror games to genuinely give me some serious jolts in a long time.

  • InkViper

    The continuing push for mature titles on switch is definitely welcomed, in passed console generations, Nintendo and Nintendo in America in particular, were pushing for a family friendly/kids friendly image, that has had a cumulative effect, which frankly I think has been quite damaging to the brand.
    Especially in Europe, sales are below both Japan and North America, and the general consensus from other fellow gamers over in the UK are that, Nintendo doesn’t have the best of reputations being a platform where core and mature titles can be found.
    At least releases like this will aid in remedying this situation that NCL allowed to happen, when NOA led their global brand down such a narrow corridor to begin with.

  • lucben999

    The first one is much better than the sequel IMO, but the formula might not have aged too well, the first game came out right before the explosion of first person horror indie games about running and hiding, the difference being that Outlast is immensely polished but also very scripted and linear. It’s the kind of game that’s shallow but has good spectacle and looks great, it’s fun before everybody else does it as well and then the fatigue kicks in. I would recommend it if you haven’t played a lot of those first person horror indie games.

    The sequel is kinda frustrating, hectic and doesn’t have the atmosphere of the first game, you’ll be doing a lot of scripted running sequences where you have no idea where to go and which doors you can open, the game also puts you in some pretty bullshit situations that end up becoming a chore rather than tense.

  • Michael Richardson

    Fantastic. Seems like a good opportunity to actually play one of these games.

  • Phasmatis75

    They’ve already given answers and they’re absolutely horrible. Honestly at this point I have zero interest in anything in their poorly contrived Outlast universe. It’s all going to boil down to it’s an illusion caused by nanomachines produced by the brain. Even they’ve had to admit they screwed up with the ending of Outlast 1 and now they’ve trapped themselves in their concept of “””Science””” over paranormal because edginess was in fashion that year.

  • Phasmatis75

    You mean the continued porting of mature titles so companies can pad their balance sheets with minimal effort?

  • Phasmatis75

    Short Answer No.

    Longer answer: They’re amusing and barely accomplish what they set out to do. If they’d ace the ending they would be remembered as flawed but interesting experiences. Their endings are both unmitigatedly bad. Their lore is poorly contrived and when you put two minutes into thinking about it you’ll ask yourself: How are there not millions of wallriders all over the world and how is this not common knowledge given human history of suffering?

    Gameplay wise they’ll wear out their welcome long before you reach the climax. The first was more enjoyable, with the sequel being a tedious trial and error experience with a somehow even worse ending because the developers have not figured out how to stop trying to be edgy with their narration.

  • Mechonis

    Outlast 1 is a good horror game from what a friend told me. Outlast 2 is a piece of shit that has broken stealth worse then games from the early 2000s (via same friend)

  • InkViper

    Are you inferring developers making money on the sale of their games on new platforms, and not just trying to milk there current user base through secondary avenues such as micro-transactions is a bad thing?

  • BFG

    There were still games aimed for an older audience on the DS Lite
    (Nanashi Game, Tantei Jinguuji Saburou, Hayarigami, Hotel Dusk). I dont get however this idea that plenty of games aimed at, or accessible for, younger audiences is “damaging”.

  • InkViper

    Think of it this way, when most of your games look colorful and have a low age certificate, you might just be mistaken that the only audience you’re interested in is the sub 10-year-old category, also factor in recent censorship issues and paying very little lip service to the mature titles which are predominantly from third parties. You can end up in a situation with bad optics on your brand.

    What’s worse is mature second party titles and first party titles have a habit of being ignored. A recent example of this is fatal frame five, which was localize by Nintendo of Europe and even received a special edition retail box. However when it came to the US release it was given little to no coverage and was only released as a digital title, even though at this point I believe that IP is now first party, purchased from KOEI TECMO.

  • AnarKreig

    Not worth the plays. Outlast (1) was boring as hell.

  • Phasmatis75

    No I’m saying publishers who don’t give their developers extra royalties while being ran by people who pocket over 50 to several hundred more money than their employees who make the wonderful experiences we enjoy don’t have a lot of confidence in the Switch and are instead just porting games to make a few extra dollars. I’m also saying that games that are not Nintendo have not sold significantly well on the Switch so the switch could very well turn into either a port console or another Wii.

  • BFG

    Censoring titles so they could be “accessible for children” (because the parents cant be half-assed to do their own parenting job like I’ve seen too much personally) is the one case I can consider ‘damaging’, yes.

    On the other hand I’m assuming this focus on mature games tend to sound more like “mature games for mature gamers like me” like it’s the case with teenagers trying too hard to “become adults”, as well as adults having insecurity in playing kid-friendly games (due of the colorfulness mostly).

  • InkViper

    Funny enough you mentioned focus on mature titles, this isn’t really so much about appealing to the try hard teenager demographic, this is more to do with the financial results that were shared three months after the switches launch, as you can see at the time these numbers were recorded 77% of the ownership of switch were eligible to buy M rated titles, I believe it’s just merely catering to the trend of this core audience, then trying to get the dollars of some 14-year-old.

    http://www.siliconera.com/wordpress/wp-content/uploads/2017/04/20170428_023908_thumb.jpg

  • InkViper

    I disagree in a couple of points, although I will say developers definitely should get better bonuses, but not royalties. The not recording artists, and it’s not like the code monkeys have patent’s on particular code, but yes better bonuses tied to sales are always a good thing. But as for bosses earning more, well that’s almost every business.

    And as for third-party developers, I don’t expect any think from western developers to tell you the truth, however I will say if they are porting games they at least have enough confidence to think that they will get a financial return on the effort. This wasn’t the case with the Wii U, and as for the Wii although it didn’t really get large numbers of ports as such, it’s user base was big enough for developers to at least take a punt with some original titles and ports. That’s why I feel when you say if a developer doesn’t have any confidence I wouldn’t expect them to even port a game.
    But as there is quite a few ports and unexpected ones at it, I would at least assume that the switch is cost effective enough for developers to take that chance, and even if it only turns into a port machine from western developers, it still head and shoulders above where the Wii U was.
    Japanese developers on the other hand, I expect nothing but total support from all of them with all their franchises, within the next 12 months, and for the switch to become the dominant platform in 2018, but not only from a consumer standpoint but also from a developer skew.