New Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings Environments Gameplay

Gust has shared new gameplay for Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings.

Featured above, the new gameplay shows off the various environments and fields within the upcoming RPG.

Here’s a rundown on the game, via Koei Tecmo:


This latest entry to Gust’s popular Atelier franchise continues from Atelier Sophie: The Alchemist of the Mysterious Book and Atelier Firis: The Alchemist and the Mysterious Journey, concluding the Mysterious series with an all-new heart-warming narrative.

The gripping conclusion to the Mysterious series marks the 20th Anniversary for the Atelier franchise, following the tale of the alchemist twins – the reserved but caring Lydie Marlen, and the eccentric and carefree Suelle Marlen. The young twins work alongside their father at the family atelier, but due to his inexperience in alchemy they rarely see any customers. While working hard to hone their skills, the duo uncovers a mysterious-looking painting, and as they reach out to investigate the girls are drawn inside a world bountiful with rare materials… perfect for Alchemy! This fateful discovery is just the beginning of the twin’s adventure leading them to their joint goal… to run the best atelier in the country.


Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is launching across PC, PlayStation 4, and the Nintendo Switch sometime early next year in North America and Europe.

Brandon Orselli

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Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • This is looking to be similar to atelier Sophie. That is not a good thing.

  • This is Mugen Tenshin

    It feel it is much closer to Firis. Where does the Sophie elements come in?

  • Jack Thompson

    The young twins work alongside “their” father at the family atelier, but due to “his” inexperience

    Something is not right here.

  • Loli ♥ Antagonist

    I really feel like every single system in the Atelier games needs a huge overhaul, looking at this trailer for the newest one. It needs movement, combat, crafting, what the fuck is that gathering? Like seriously, that gathering system looks tedious as fuck. What the fuck was the person who designed this actually thinking? Did they think going from a system where you click once, to mashing, was a good thing?

    The movement running around in the environments looked incredibly slow, and tedious as well. They didn’t show any of the combat, but I’m guessing it’s still the same, not-so-great RPG combat those games have always had.

    The crafting systems in the Atelier games have also needed a rework for a long time. For the series that started the whole crafting thing, it’s fallen way behind in terms of crafting mechanics.

    It’s a shame, because I love the art in that series, I would like to play more of the Atelier games, and the graphics on the new one look fantastic. But the game play systems just look not great.

  • Bigfatdane

    What the fuck is it with JRPGs and fishing, do Japanese gamers/developers suffer from some weird ass fishing fetish?

    Beyond that this game looks boring, just really plain boring. To me it looks like a scaled down MMORPG with the fuck ton of idiotic fetch quests and kill the same monster X number of times missions.

    No, just NO!

  • The whole being stuck in one town and just traveling to random dungeons to gather ingredients.

  • SLoWMoTIoN

    The games have been mediocre for a while, Gust just can’t produce quality games anymore.

  • PaRaLLaXTHeTiCS

    I think Gust was at their best with the Ar Tonelico series. Also, Cloche is best girl.

  • PaRaLLaXTHeTiCS

    There’s even fishing of sorts in Mario Odyssey.

  • Shinobu

    Please, just for one game go back to the original where you had two protagonists with an emphasis on combat and crafting. I swear to god I’ll buy it, I promise! No more moeblob I can’t take it anymore! https://uploads.disquscdn.com/images/e6763a6a7aa2e0123088db95c15df6217a2186518e806d49d8da1a53e559e41a.jpg

  • Zoozbuh

    Wtf is wrong with people?!? Seriously, this just looks like a prettier version of Atelier Firis, with more care being put into the environments. And that’s not a bad thing for me – Firis was addictive as fuck. Most of the people in this comments section haven’t PLAYED the recent Atelier games and are focusing on how this one looks from one trailer – just give them a go.
    (Also, the soundtrack will be 10/10, that’s not even up for debate)

  • Zoozbuh

    Yes but the environments themselves seem much more expansive and detailed, unlike Sophie’s ridiculously cramped spaces.

  • Eleven Fold

    One problem is they pump these games out too damn fast. It seems like as soon as one comes out a new one gets announced.

  • PaRaLLaXTHeTiCS

    I think Gust were at their best with the Ar Tonelico series. With Ar Tonelico 2 being the best one. Story, gameplay/combat, dating sim-sim, the outfit designs, and especially the music. Mana Khemia 1 and 2 and the the previous Atelier games prior to those were pretty good too. Also, Cloche is best girl.

    https://uploads.disquscdn.com/images/0c7f1a104eaa7c47cb5141bc530d98b16ba310c75931d875ae2f369c094843be.jpg

  • PaRaLLaXTHeTiCS

    I think the jump to 3D killed it for Gust.

  • Jack Thompson

    Each iris sequel was worse than the last in terms of story, characters, world, exploration, fun. The only thing that improved were some combat and crafting mechanics, but that’s little help when the dressing is garbage. They killed off Iris in this manner and then began making a completely different kind of games. Face it, it’s been over for more than a decade.

  • Jack Thompson

    If you played Iris 2 & 3, you’d know it wasn’t 3D that killed it.

  • Jack Thompson

    You do know Japan is an island country right?

  • Bigfatdane

    What does that have to do with it?

  • Jack Thompson

    I don’t know. What do you think living on an island has to do with fishing? It’s not like it’s the reason they have a giant fishing industry or fish is a important cultural food for the Japanese so much so that sushi is a dish recognized worldwide as a symbol of Japanese culture or anything. It truly is a mystery.

  • Bigfatdane

    What the fuck are you spazzing out at me for.

    I live on a fucking island half the size of Tokyo and yet fishing isn’t rammed into we make here, which includes videogames, so your entire argument is complete horse shit.

    Now go be a fucking fanboy weeaboo somewhere else!

  • Jack Thompson

    :^)

  • PaRaLLaXTHeTiCS

    What killded it?

  • Jack Thompson

    See my reply to shinobu above.

  • PaRaLLaXTHeTiCS

    Oh yeah. Duh. I forgot who I was replying to in the first place. Thanks, man.

  • Warrior90

    Actually, this gameplay style starting from Rorona WAS them going back to the classics,
    after they had gone so far away from the original focus of Atelier games with Iris and Mana Khemia.

  • Bigfatdane

    Good god, you have zero understanding do you.
    Go be a beta male elsewhere.