Worldwide Tekken 7 Sales Top 2 Million Copies

Bandai Namco has announced Tekken 7 has sold over two million copies worldwide.

The new milestone was actually reached last month, news confirmed via game director Katsuhiro Harada over on Twitter. The worldwide launch date for Tekken 7 was June 2nd.

Harada mentioned the sales figure when asked how well the game sold “on consoles,” so it’s unclear if he included the PC sales numbers as well. Coming from this, Steam aggregator SteamSpy notes the game has sold over 311,000 copies on the platform.

Tekken 7 is currently available for PC, PlayStation 4, and Xbox One. In case you missed it, you can find our thorough written and video review for the game here – we highly recommmend it!

Brandon Orselli


Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.


    I dumped a ton of time into the game on PC, but it seems to me that PC sales don’t figure that much into that figure based on online versus play. Match-making times aren’t too bad, but I keep running into the same people over and over again.

  • It might be a netcode issue, where they search for good connections for you based on your location.

  • “Yeah that’s great and all, but you should also support Street Fighter V-”


    Maybe. If it is, it’s nowhere near as bad as SFV. The matchmaking times there are abysmal.

  • Madbrainbox

    Well worth it.The game is rock solid.

  • Funtime Happysnacks

    Tekken 7 hit 2m sales in a handful of months while SFV has still not sold that number after a year+.

    Wonder if the Arcade Edition will sell at all at this point.

  • 2501

    The game is great but i wish Namco would stop screwing up Online Play, not displaying the players name is just stupid. The sad truth is that there are pluggers and lagswitchers, i should be able to avoid them.

  • Mr0303

    That seems OK for a fighting game. The game itself is awesome so it deserves those sales. I just wished they didn’t do some of the anti consumer tactics that are present in most games of the genre.

  • Malcolm_Ecks

    Likely not. People have been shitting on SF since 4 and for good reason. Cap com needs to make an SF game closer to Third Strike and with more than a handful of fighters to pick

  • 2501

    SFIV saved the Street Fighter franchise. It brung back the World Warriors, had terrific SF2′ inspired art and introduced unique mechanics to the fighting game genre.

    People like to think that Third Strike is some “holy grail” of the series but it’s the very reason why Street Fighter was shelved for so many years. It was a flop when it was released, fans hated the roster and pro players didn’t care about it. It wasn’t until 3 years later that the community actually discovered it’s potential.

    This is why Capcom doesn’t want to exclude stable/fan-favorite characters in the roster, because Third Strike costed them.

  • Matz

    I guess one of the many reasons that Third Strike failed was because it never saw a port for consoles, the only console port that it got was on the Dreamcast, a console that was destined to die young and Capcom never tried to release the game on the PS2 like some of their other Dreamcast games

  • 2501

    It was released on the PS2 and the Xbox in the Street Fighter Anniversary Collection, but that was four years after it’s initial release.

  • Slizzl

    Maybe they’ll spend some of all that money earned to fix the horrible input delay on consoles

  • Meittimies

    Just goes to show for the success of a fighter the appeal for casuals matters as well. You don’t have to dumb down the game mechanics themselves to appeal for the casual audience, just providing content they can enjoy without having to be closely knit to the FGC is enough.

  • Funtime Happysnacks

    Every new thing one learns about the Dreamcast only makes it more tragically beautiful. It had some truly fantastic games that were way ahead of their time, and some really bizarre and rare ports.