Katamari Creator’s New Game “Wattam” Re-Revealed, Drops PS4 Exclusivity for Multiplatform 2018 Release

Funomena has re-revealed Katamari Damacy creator Keita Takahashi’s new game, Wattam.

Following two years of silence, the game is being published under Annapurna Interactive, and will now release for PC and “consoles,” dropping its PlayStation 4 exclusivity and Sony Interactive Entertainment as a publisher. Featured above, you can view a new trailer for the game.

Here’s some new screenshots:

Here’s a rundown on the game, via Annupurna:


From the imaginations of Keita Takahashi (creator of Katamari Damacy) and developer Funomena comes the weird, wild, wacky, whimsical world of Wattam.

MAKE NEW FRIENDS: The Mayor invites you to explore the colorful world of Wattam and bond with over 100 unique and carefree characters. The connections you form open a treasure chest of possibilities – playing, switching, stacking, climbing, chasing, floating, exploding and/or dancing all in the name of fun.

EXPERIENCE JOYFUL EXPLOSIONS: The Mayor loves creating colorful explosions. The more joyful the explosion, the more characters will come and play.

EXPLORE AWESOME MUSIC: Each character in Wattam has their own unique melody. Characters can also chain together to create whimsical mashups.

HAVE ENDLESS ADVENTURES: Discover what’s possible when you abandon all preconceived notions about what it means to play in games. Learn about the different origins of Wattam’s citizens, then work together with them to solve weird puzzles, celebrate special events and explore your imagination to its fullest.


A release window for Wattam is set for sometime next year.

Brandon Orselli

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Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • Travis Touchdown

    >dropping Sony as a publisher

    This has been happening a lot lately. Methinks Sony isn’t the ideal company to work with after all. ;)

  • Jack Bankhead

    Yeah, and Nintendo has almost completely turned themselves around and are super open. Rocket League devs STILL don’t know why Sony said no to crossplay.

    What timeline are we in where Nintendo actually is doing stuff right?

  • Nagato

    Your conclusion isn’t wrong, but I think the issue here is Sony using paid exclusivity to embellish their lineup with indies for as long as it suits them, similarly to keeps devs and publishers quiet about their games going to non-Sony platforms.

    Rime had the same going on, being an obvious stand-in for Ueda games.

  • Mr0303

    The game looked quite weird in a good way. Curious to see how it will end up.