Ni no Kuni II has Online Multiplayer, New Details

Level-5 has revealed some new information for Ni no Kuni II: Revenant Kingdom during this year’s Electronic Entertainment Expo.

The game will have online multiplayer, and its battle system has been improved greatly from the original game, news confirmed by Level-5 president and CEO Akihiro Hino. Featured above, you can view an official interview where Hino reveals the new details.

“There will be multiplayer,” Hino said. “You will be able to play online with your friends in various capacities.” He continued:

“Even in the era of the first Ni no Kuni, I could tell that there was a new trend in RPG combat,” Hino said when asked how Level-5 improved the game’s combat.

“People really wanted something cool and flashy. So we put a lot of effort towards the effects and action sequences in our combat system. We also significantly improved the system mechanics behind switching characters. Additionally, Higgledies can be used to help stop a boss or to implement a special attack. There will be multiple levels of strategy in switching characters for different kinds of support. Compared to standard RPG combat, this gameplay is really fun.”

Hino also talked up returning characters in the game, like Mr. Drippy or Oliver. “Although I can confirm that there will be all sorts of cool characters in this sequel, for now the characters that are returning will remain secret,” Hino teased. “I would love for our fans to play the game and enjoy the surprises.”

Ni no Kuni II: Revenant Kingdom is launching for PC and PlayStation 4 November 10th. In case you missed it, you can find our exclusive, hands-on E3 2017 demo for the game here – with direct feed recording of gameplay!

Brandon Orselli

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Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.



  • Malcolm_Ecks

    Lit! This is gonna be a great game!

  • Personaknight

    Well, guess it’s not as bad as Beyond good and Evil online multiplayer or whatever. Just weird having all these single player games suddenly having multiplayer or some sort of online requirement in games where it’s not necessary or are entirely pointless features like Persona 4 G & Persona 5.

  • Arenegeth

    You know, I thought with the popularity of eSports and games like Titanfall, this awful trend of sticking multiplayer (usually shitty at that) components to games that inherently are single player focused was gone.

    But no. The publisher brainwashing of the majority of my fellow idiot “gamers” is complete, like normalizing horse armor-like DLC before, and microstrasactions later, let’s multiplayer everything! Let’s be social motherfucker! And season passes all day long, all used to empty your pockets as games will be sold as a ‘service’ to you piece by piece at a premium.

    This game in specific may not be so bad (won’t know until it comes out I guess) but remembering the awful AI of the first game, and knowing how frowned upon was the multiplayer addition in primarily single player games used to be, early last generation, until the publishers normalized it to the point that now gamers are asking for it themselves. I’m just so disgusted with modern gaming.

    Maybe I’m becoming the typical old man, who can’t ‘get’ the new generation and find the older days better, maybe I should just go back in my cave and talk about the good old days when you paid $60 for a game and you got something complete that could last you forever, maybe I’m just crazy.

  • UntamedLoli

    The problem isn’t the multiplayer, it’s that most of the developers are hacks and everything falls apart if they have to do something other than stitch in another piece of middleware.

    Most games could end up hardly being any different with online or not but designers keep over-engineering a simple problem.

  • Feniks

    Great for those people who have friends who play Ni no kuni I guess.

    I’m gonna need better friends aren’t I? Too much work.

  • TheOnceAndFutureKing

    If I had a dollar for every friend of mine having the same taste in esoteric JRPGs as me…

  • Zombie_Barioth

    Multiplayer wasn’t really frowned upon, tacked-on feeling multiplayer was.

    Many games not designed or balanced around multiplayer had it because of the misconception that single-player experiences don’t sell, because people want more and more content.

    If Ni No Kuni II is designed with it in mind, like say the Souls games, then it should be fine.

  • Phasmatis75

    Persona’s made sense. It looked to see what other people did and how many of them made that decision. It was pretty useful on days that you might have fogotten you can hang with a certain character.

    This though seems pointless.