Project Rap Rabbit Drops Current Stretch Goals, Plans to Prioritize Switch Port

We previously reported on the new game from PaRappa the Rapper creator Masaya Matsuura and Gitaroo Man creator Keiichi Yano, Project Rap Rabbit. The game’s Kickstarter campaign has launched, and many Nintendo Switch owners were saddened to see a Switch port stretch goal for a whopping $4.95 million.

The developers have responded, and they’ve pulled all stretch goals with the plan of reexamining them and taking a more cost-efficient approach to developing the Switch version of the game.

“Over the last 24 hours we’ve been taking the time to digest all your comments, wishes and feedback, and one request stands out above all others: a significantly lower Nintendo Switch goal,” wrote the development team in the Kickstarter update.

The game’s Kickstarter FAQ explained why the Switch version costs so much more:

“The Nintendo Switch version is set to a higher tier as it requires game data to be specifically adapted for the console from the PS4 and PC versions due to the differing performance characteristics of that platform,” reads the Kickstarter. The FAQ mentions stretch goals are the result of factoring in shipping, Kickstarter fees, and the interest in protecting “the quality of Project Rap Rabbit.”

Coming from this, the team is currently working on a new funding schedule with a focus on lowering the Switch port cost, putting it before other planned features in the game.

Project Rap Rabbit is still confirmed for a PC and PlayStation 4 release, should it be funded at $1.1 million. If you’re looking to back the game, head on over to its Kickstarter page.

Brandon Orselli

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Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • Uncle Ocelot

    Those stretch goals were pretty ridiculous. I’m pretty sure a rhythm game doesn’t need $5,000,000.

  • Mr0303

    The excuse that the Switch requires more optimisation is rather strange – sure, its weaker, but I’d imagine that a rhythm game isn’t that processor heavy. Most likely they want to avoid the true reason that the Switch has a smaller install base and they are doing the usual Kickstarter tactic of holding specific platform ports hostage behind stretch goals to incentivise owners of said platform to pitch in.

  • Bigfatdane

    Err, isn’t this outright fucking over every single one of your backers who paid money for everything else but a Switch port?

  • Bigfatdane

    Depends, are they doing their own music or are they paying some big star to mumble into a mike for them.

  • Professor_Icepick

    I was cracking up last night while reading off all of the reward packages. A friend of mine was ticked that a Switch version was the highest stretch goal and that the Xbox One version was a stretch goal at all.

    Dude’s a bit of a console fanboy.

  • Fenrir007

    “The Nintendo Switch version is set to a higher tier as it requires game data to be specifically adapted for the console from the PS4 and PC versions due to the differing performance characteristics of that platform,”

    Nintendo, as usual, is lowering the bar for gaming thanks to a subpar hardware.

  • Malcolm_Ecks

    Yes. And it poisons the well for future costumers due to the rep this will give them. A lot of dev teams that made good games in the 90s are proving to be shitty at treating their customers well.