Dynasty Warriors 9 Confirmed for PS4, New Details for Open World Mechanics

This weeks Famitsu (also via Hachima) has finally confirmed some new details for Dynasty Warriors 9, most notably its development platforms.

Koei Tecmo is developing the game for PlayStation 4 – other platforms weren’t announced. While development is roughly 40% complete, a release window wasn’t confirmed either.

This is the first open-world game in the Dynasty Warrior franchise, however Koei Tecmo is still focusing on having players battle huge armies. You’ll also be able to unleash other abilities like traversing the battlefield with a grappling hook, climb high mountains or walls (via the new Interactive Actions), or shooting at your foes.

The entire region of China within the Three Kingdoms era is presented to players in a single, massive-scale map. Due to the size of the map, capturing regions has been expanded as well. You’ll be able to sneak into castles, fire bows from long distances, and experience a full day/night cycle functioning with a detailed weather system as well.

A new “State Combo” system will let you respond differently, pending the scenario. You’ll initiate a combo with an attack, followed by a stream of consecutive attacks that will vary depending on the status of your enemy – ending with a big finishing move.

The developer noted the mechanics behind attacking have been changed entirely, and there will naturally be new characters and new additions to boot. A new warlord, Cheng Pu, was named specifically in the update.

Koei Tecmo provided a brief rundown on what to expect in terms of the flow of gameplay: missions are found throughout the map, however there are core missions that will rapidly advance the progression of time (in a historical sense). While these core missions are higher in difficulty, if you clear related side-missions, they’ll lower the core mission difficulty.

Brandon Orselli


Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • DrearierSpider

    Peake Autism will once again be reached.

  • *in Bison voice* YES! YES!!

  • Cy

    If there was ever a series that didn’t need to be open world…

  • Malcolm_Ecks

    Good. If the flow is done well, this may be the best in the series.

  • Laytonaster

    Looks like they’re bringing in stuff from Toukiden 2, being primarily open-world, having a grappling hook mechanic, and having context based attacks. This might prove quite interesting. Plus, I could always use the catharsis.

  • Jose Flanders

    You and half the internet really have no idea what Autism really is

  • Uncle Ocelot

    We do, it’s just a meme.

  • AnarKreig

    Found the autist.

  • SomeStarGuy

    Makes me wonder what DW9 Empires is going to add to this.

  • bgrunge

    Dont worry, there’s like ten previous incarnations you can play with the old mechanics, not to mention all the derivatives and spin offs.

  • Jose Flanders

    Buenos dingdong diddily dios senoir