GameMaker Studio 2 Released

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If you read our website, you probably have had dreams of making your own games at one point – right?

YoYo Games have now released GameMaker Studio 2, and it’s one of the easiest game engines to make professional-quality games in. I should know, as I used the original GameMaker Studio in college to make games (Full disclosure: I’m a game design student graduate).

Lots of successful and popular games have been made in GameMaker Studio, including the likes of VA-11 HALL-A: Cyberpunk Bartender Action, Hyper Light Drifter, Nuclear ThroneKatana Zero, Downwell, Spelunky, and even Hotline Miami.

GameMaker Studio 2 runs $99.99 for the desktop version, and allows you to port your game to Windows, Mac, and Ubuntu. Porting to iOS, Android, Web (HTML5), Microsoft UWP, and eventually consoles (PlayStation 4, Xbox One, etc) cost a bit more. You can find more information and pricing over on the company’s website.

It’s never too late to get into game development, even if you’re just messing around making fun prototypes. What are some of your favorite games made in GameMaker? Sound off in the comments below!

Brandon Orselli


Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • So… They changed the number and started charging again?

  • John Smith.

    Hmmm, I should look into this.

  • -blank-

    Not quite. It’s not like GM8 to GM:S. Game Maker Studio 2 did a much needed overhaul of GML, making it more on-par with other forms of game programming while keeping it relatively user-friendly and easy for newbies to understand.

    And at least you got more stuff with the base package. Look at the modules for the orginal Game Maker Studio sometime, it’s a goddamned money sink. Only reason I have it is because of that Humble Bundle a few months ago

  • DrearierSpider

    Hope it’ll allow games to go beyond 60 fps.

  • lucben999

    The old GM already allowed that if I remember correctly. It was a bit weird though, you had to set the framerate per “room”, which was something like the GM equivalent of a level and I don’t remember it having any upper limits, you could set whatever value you wanted. It defaulted to 30, causing a lot of GM games to run at 30fps because most devs just went with the default.

  • The worse game engine ever got a sequel. Yeah no I will stick with UE4 which is far more superior and free.

  • Gainsayer

    Mate, I don’t think they’re even trying to compete.
    Gamemaker is about as simple as it gets and primarily focused on 2D. It doesn’t take long before you can have a simple, working prototype.

  • Fenrir007

    You made games as a student, Brandon? Now that’s surprising! You got them in some website or something?

  • Krimhelm

    It should be good to note that while the output modules look bloody expensive, it’s pretty much normal licensing fees.
    Then again, kits like Unity and Unreal Engine have more relaxed licenses that really only kick in once a developer starts raking in the revenue.

    Gamemaker2 and its Gamemaker player is making it easier for wouldbe devs to try and sell their games on the Gamemaker market without the need for the export module. Investing in the export module is only ever needed should the dev decide to try and make it big.

    Of course, those that picked up the 1.4 bundle have it pretty easy.

  • OSad

    >The worse game engine ever got a sequel.

    Well, that’s a bit of hyperbole, isn’t it? It’s got a friendly implementation of C++, robust tile editor, fast compiling times and tons of documentation, amongst other things that make getting into game design easy.

    It’s not the best but it’s far, far from the worst. It also goes on sale on Humble Bundles every once in a while, making a license ridiculously cheap. I think I got my complete license of GM Studio for less than three bucks.

    Also, UE4 is “free” only on the technical sense of the word. After you make a certain amount of money as a studio using UE4, you must pay some sort of royalties to them of around 5% of the total gains of your shipped game, so engines like Unity and UE4 don’t take your money up front, but they do take it eventually if you’re serious about game development.

    UE4 also has a more cluttered interface than GM. Like Gainsayer said, they’re not ultimately used for the same things, but the barrier of entry is much steeper in UE4. As another game design student, I’ve had assignments to implement various game mechanics from genres like Diablo-esque dungeon crawlers, endless runners, FPS’s and more, and if it wasn’t for the blueprints system, it would be a very challenging task for a student, hampered by obscure options hidden inside of actor editors. Blueprints can also get quite messy sometimes, giving a whole other meaning to spaghetti code.

    In short, they’re not better or worse than one another, they exist for different market sections.

  • Let me see if I can find them.. man it’s been a long time. Our first game was a 2D shmup with dragons, the second one was a top down, zombie western shooter with multiplayer options. I have discs for both but IDK if we have them up on the program’s site. We’ll see lol

  • For me game maker is garbage while UE4 is far more superior.

  • Good as Game Maker could never compete anyway.

  • Fenrir007

    Upload them if you find them, I’m curious now.

  • Shivam Maheshwari

    Then why are you following news related Gamemaker. Why are you here in the first place?

  • I go where I want kid. I saw an article and I clicked it simple.

  • Stitch_626
  • ProxyDoug

    Is it on Steam like the first one was?

  • ProxyDoug

    You don’t know shit, do you?
    It’s like people that shit on Blender because Maya is the industry standard, but can’t go beyond the standard cube.

  • RandomDev

    GMS is pretty good, way better than Unity but I prefer my own engine cause I hate using drag and drop interfaces for making games.

  • Blender is shit too kid.

  • Not really kid. I gave my opinion you can either accept it and move on or continue to cry about it.

  • Corey Ragan

    *squints at GameZard’s masterfully rendered mspaint icon*
    Sure Jan.

  • My avatar is made with using an Xbox 360 controller sketch but edited with gimp 2. No need to be jealous child. Besides that has nothing to do with blender being trash so please try to stay on subject.

  • ProxyDoug

    Hahahahaha, grow up

  • Whatever child…