Summon Night 6: Lost Borders Western Release Set for May 23

Gaijinworks have confirmed the western release date for Summon Night 6: Lost Borders.

The Bandai Namco-developed RPG will launch on May 23rd via the PlayStation Store and at retail for both PlayStation 4 and PS Vita.

Gaijinworks are looking to release it simultaneously as a digital-only release in Europe and South America, however they noted if it doesn’t get published on the 23rd, it’ll come soon after.

Here’s a rundown on the game, via Gaijinworks:


Summon Night 6: Lost Borders weaves an emotional tale of friendship and discovery that begins in the sparsely populated “cocoon world” of Fillujah, where the three main characters (Raj, Amu and Ist) live in virtual isolation. Each has a single companion, a flying sidekick with an amazing special power, and they are all surprised when dozens of strangers begin to suddenly appear-literally falling out of the clear, blue sky.

Lost Borders can be played and enjoyed without any knowledge of the previous games in the series, but fans will recognize that the mysterious strangers are actually returning characters from all of the mainline Summon Night games. Originally released in Japan as a celebration of the award-winning series’ 15th anniversary, Summon Night 6: Lost Borders offers gorgeous widescreen graphics presented in high definition, a first for the series.

The fully 3-D battle system allows Chain Attacks that happen automatically when an enemy is surrounded by two or more allies; in these situations, each ally can hit the enemy without risk of counterattack. In addition to the Summons that are a hallmark of the series, two allies can team up for a breathtaking “Summon Burst” attack that invokes a devastating magical strike from one of many giant fantastical creatures. Combat is only one part of the Summon Night 6 experience.

The series is well known for its “night conversations”-one-on-one encounters where various characters confide in one another, leading to a web of elaborate, emotional storytelling with many different branching paths. Lost Borders also includes several charming mini-games: One has you fishing for different types of aquatic creatures, while another involves cooking power-up meals using the bounty you’ve caught with your fishing pole.

Key Features

  • A gorgeous strategy role-playing game
  • Cross-save support between PlayStation 4 and PS Vita versions
  • Three difficulty levels, from Casual to Veteran
  • A huge cast of 50-plus characters
  • Scenario and Free Battle modes

FEATURED GAME

Summon Night 6: Lost Borders

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Brandon Orselli

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Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.


  • Zufield

    After the way Gaijinworks handled the last Summon Night, on top of Class of Heroes 2? You’ll have to forgive me for curbing my enthusiasm, Brandon.

  • Jumanji Joe

    After how badly the last games translation was I’m going to have a wait and see approach.

  • sanic

    uh maybe had a bit of engrish in 5.

  • catazxy

    Even with it’s flaws I enjoyed what I played of SN5.

  • DizzyGear

    I would have taken NISA over Gaijinworks.

  • Jettythesunfish

    I know there were some issues with their localization of Summon Night 5 (especially some dialogue choices that made me cringe), but what did they do with Class of Heroes 2?

  • Fenrir007

    Gaijinworks? Eh, I’ll pass.

  • Zero Eternity

    Well this is cool, Though the comment section has me slightly worried.

  • devilmaycare34

    Still waiting for 5 in Europe because the psp shop was shut down. They’re still doing it. It’s been a year.

  • Fenrir007

    That’s what I call being between the melta and the chainsword.