Meet the Various Classes of Tactical Japanese RPG, Grand Kingdom

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NIS America has detailed the classes of Grand Kingdom, their upcoming tactical RPG.

There are three basic class types which function through a ‘rock-paper-scissors’ mechanic: Melee, Ranged, and Magic units. There’s also the specialists, who fill very specific roles in battle.


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  • The Fighter – A well-rounded unit that is capable of defending allies and cutting their way into the heart of an enemy’s formation. A Fighter’s various skills make him a welcome addition to any battle situation.
  • The Noble – A unit that uses a sword to unleash consecutive strikes against the enemy. Their offensive skills allow them to attack whole groups of enemies. However, a Noble forgoes the use of a shield in exchange for increased combat potential, so situational awareness is especially important to her.
  • The Blacksmith – A unit that wields a massive greathammer. Against formations that contain many objects, the Blacksmith’s true potential is unleashed when she “brings down the hammer” to demolish enemy objects and weaponry.
  • The Rogue – A unit capable of cloaking herself to infiltrate enemy formations unseen. With her powerful skills and high mobility, a Rogue can take out Ranged units in one hit. However, due to her low defenses, she must wait patiently for an opportune moment to strike.
  • The Lancer – A spear-wielding unit that uses his deadly reach to inflict massive damage to enemies on the back lines. Encased in steel armor, Lancers have high defenses but are lacking in mobility.

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  • The Hunter – An ace sniper that can hit faraway targets with uncanny precision. Whether raining down arrows on the battlefield or defending against magical enchantments, the Hunter has no shortage of tricks up the sleeves of his signature trenchcoat.
  • The Gunner – A unit that uses a gun to attack enemies lined up in a row. Different bullets can make his attacks produce different effects. But in Resonail, guns are rare and ammunition is even rarer, so it’s important that the Gunner makes every shot count.

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  • The Shaman – A unit that draws upon her life force to cast spells. The Shaman can potentially be a boon to enemies and a bane to her allies, as the detrimental effects of her curses do not distinguish between friend or foe.
  • The Arcanist – A unit whose magical conjurations strike enemies with stunning accuracy. The Arcanist can also create magical zones that affect the entire battlefield, making him adept at support as well as offense.
  • The Witch – A unit that wields powerful magic that can affect a wide area. The Witch has many skills she can use to attack multiple enemies, but she must be careful not to accidentally hit her allies too.

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  • The Medic – A unit that uses vials and flasks to treat injuries and negative ailments. The Medic even has vials filled with acid and poison she can use to defend herself.
  • The Challenger – A unit that throws and places explosive barrels to scatter enemies to the wind. The Challenger’s chivalrous spirit makes him go after enemies with reckless abandon. But more often than not, he ends up blowing himself up in the process.
  • The Dragon Mage – The Dragon Mage is a versatile unit that can switch between using long-range magic attacks, and entering the fray on her dragon mount to unleash fearsome melee attacks. In exchange for the power she brings, the Dragon Mage is the only unit who occupies two spaces in a formation instead of one.

North Americans will soon have a new option to pre-order the standalone version of Grand Kingdom for PS4, at $49.99 USD in addition to the PS4 Launch Edition option.

Here’s a bunch of new screenshots for all the character classes:

Grand Kingdom is launching across PS4 and Vita on June 21st in North America and June 17th in Europe.

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