Nintendo: Bravely Second Side Quests Changed from Japanese Feedback

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If you’ve been paying attention to any news regarding Bravely Second: End Layer, you might have heard that one of the sidequest’s was changed in the European release of the game to only have “good endings.”

Well we’ve recently clarification (via Nintendo Life) by Nintendo themselves that the reason the side quest had it’s ending changed due to feedback from Japanese fans, who seem to not have liked how the endings were portrayed.


Nintendo’s statement reads:

Based on feedback received after Bravely Second: End Layer’s release in Japan, the development team at Square Enix, in conjunction with Silicon Studio, decided to implement a number of revisions to the game for the purpose of improving its quality and creating a more enjoyable product.

One such change affects the game’s optional side quests, where players encounter a conflict between two opposing parties and choose which party to side with.

When the game was released in Japan, each side quest would end with the team lamenting the decision they made, regardless of the player’s decision. This was intended to help players empathise with the characters’ situation, but overwhelming feedback from players indicated that they felt an unsatisfying disconnect between their intentions and the characters’ reactions. In response, these side quest endings were amended to show the party readily coming to terms with their actions in a manner that does not cause the player undue regret for their decisions.

These changes do not affect the gameplay or the course of events in the game, and were made with the intention of improving the game experience for players.

Keep in mind this is in relation with the European release, as the North American version has to come out and it is still unknown whether these changes will be made for said version.

Bravely Second: End Layer is set to release in North America on April 15th exclusively for the Nintendo 3DS.

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Writer at Niche Gamer. Passionate for video game journalism, and more than glad to be a part of it. I also write DOTA 2 stuff.


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