First Look at Story of Seasons: Good Friends of the Three Villages


Story of Seasons Good Friends of the Three Villages 01-13-16-4

Famitsu has shared the first screenshots for the newly revealed Story of Seasons: Good Friends of the Three Villages for the Nintendo 3DS.

The game features various new locations including Rurukoko Town, Tsuyukusa Village, and finally Wes Town, each of which are reportedly different.

It’s worth reiterating that this year is the 20th anniversary for the Harvest Moon series (which is now known as Story of Seasons outside of Japan).

A release date for Story of Seasons: Good Friends of the Three Villages was not confirmed.

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Brandon Orselli

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Founder & Editor-in-Chief at Niche Gamer. Italian, but I love Asian culture. I also write about music, comedy, noodles and beer.

  • edge

    Wish they’d release this on wii u or Android. Not a handheld fan, but at least with Android I could hook a controller into my Android htpc. Guess story of seasons and rune factory haven’t made the transition to the wii u yet so they don’t have an existing code base to build upon.

  • dogmentation

    Unless this is optimized for the N3DS, I can smell the slowdown and load times from here.

  • sanic

    These games are coming at me to fast I still need to play story of seasons, and I want to replay rune factory 4 at some point.

  • bateruchan

    If it’s for N3DS I’m going to pass…

  • Shiggy Diggy Doo

    Holy fucking shit this sure got different since I’ve played A New Beginning. And before that it was 64.

  • Fear Me I Am Free

    64 will always be my favorite.

  • https://www.youtube.com/channel/UCP16noYFeThFrJa2JVFw2IA Otaku DJK1NG (YouTube)

    Let me tell you:
    When a game is N3DS exclusive. The developer and publisher will tell you.

    99.49% of the future games are compatible with the 3DS. There is bound to be a few N3DS exclusive in 3DS life.

    3DS is capable of great graphic when utilize correctly. See Senran Kagura 2, Resident Evil: Revelation and Monster Hunter Stories by third party.

  • Shiggy Diggy Doo

    64 was very special to me. Plus it had the absolute mad balls to have an underage girl be an alcoholic

  • Zombie_Barioth

    Not to mention you actually had to out-drink her to win her over.

    I can only imagine what the games would be rated now a days if they continued on from there.

  • JustAGuy

    They always do it handheld. The reason for that is because their games are perfect handheld. Android woudn’t be able to handle the graphics and the memory space that this game might consume (mobile devices have very limited memory when compared to computers). Now porting it on Wii is not practical. Not to mention overkill because if you develop for a more capable console such as Wii, PS3, and Xbox, you actually need more money when a handheld console such as a 3DS or PSP will cost less and will be able to perfectly run your game.

    I’m not saying that consoles are the best. I’m just saying that there is a reason why they port it to certain consoles. That should explain why more turn based games are in 3DS. More real time and graphic heavy games go to PS4 and Xbox. And simple, on-the-go games like flappy bird and tap titans are on mobile.

  • edge

    Considering they had a couple rune factory games and I believe harvest Moon on the wii, I was assuming the main reason was that they didn’t have an established fanbase. As far as smartphone are concerned, they’re getting pretty powerful, not that I defend them or anything. It was more wishful thinking because I could buy a nvidia shield or setup my htpc to play it. I know they out the games on 3ds because it’s cheaper, sells well, but I figure a large part of that is the established codebase they’ve had since Nintendo hasn’t out out a new handheld yet.
    .

  • JustAGuy

    I’m assuming that developing for Wii U isn’t much different from developing for 3DS since they’re both from Nintendo. Just like how it’s not much different developing for Android Kitkat and Android Lollipop for example. I mean the interface looks the same and it doesn’t make sense for them to support different programming languages. I’ve heard that Super Smash Bros could be played with the 3DS as the controller if you’re playng on Wii U. That’s very hard to do, not to mention it will have a lot of incompatibility issues if they don’t support the same programming languages. So the codebase argument might not actually be the reason really. Like you said, it might just be wishful thinking. I think my argument is always how game companies look at it because it’s practical. But who knows!! Since nintendo likes they’re game to be played with their family of consoles, maybe someday. Just like how Pokemon Yellow is coming on 3DS and how Super Smash Bros could be played in 3DS. :)