Denis Dyack Interview Part 2 – #GamerGate, the IGDA, and Censorship


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This is part two of my interview with veteran and legendary game creator, Denis Dyack. You can find part one here, otherwise, please enjoy the final part of our interview, below:

Brandon: So speaking about GamerGate, it’s really fascinating thing to watch….I spoke to a lot of people about it, obviously developers too. What are your thoughts about it? What got your attention with it originally? And I think the biggest question is, what’s your inspiration for speaking out and going public? It’s a pretty big risk, you know?

Denis Dyack: I was inspired by a couple events. The first being comments from Amy Hennig who I worked with on Legacy of Kain. In my opinion, out of the female developers who talk about GamerGate publicly, she is by far the most credible, she’s been in the industry a long time and she’s worked on a lot of big titles. She felt that as far as misogyny goes, and females having a hard time, (I’m paraphrasing here, of course) but she felt people were painting a false narrative of the industry, and it’s looking bad. I strongly agree with that. In my experience, the games industry is great place for women to work in and I believe that through years of experience and making games with many talented women.

I believe some of the developers spinning these false narratives should rethink their claims and have a serious look at what they’re doing. I’ve been in the industry a very, very long time; I have not seen large levels of misogyny. Most developers and colleagues I have talked to just shake their heads and like myself, have not seen any of what they have been claiming. The video game industry started as a tech industry, evolved into a creative industry. And like every tech industry in history, it’s typically dominated by males, as it becomes more creative, more females come into it. Everyone I know, all the major developers, directors…they’re all very encouraging for women. And it’s a great place for women, it’s a great place to be creative.

I completely reject some of the statements that are being said about it being hard for women to move forward. I remember thinking “Thank God someone finally said something”, so Amy inspired me to come out and speak on this topic. I hope other developers will also speak out. You don’t have to agree with everything in #GamerGate; I certainly don’t. Finally, I understand it does not mean as much coming from me being a male but I hope it means something.

The other event, which may surprise you, was on a David Pakman interview. What’s the football players name? Chris Kluwe? I think that is right. Anyway, he claimed that #GamerGate was a hate group. I just fundamentally reject that idea. Although, I think he might really believe that that’s true, I think that what it highlights is a fundamental misunderstanding of technology and how it’s affecting society, and what’s really happening with the internet and social media. I just think that so many people do not understand what’s happening with technology and how it’s affecting us and Kluwe’s comments are a prime example of that.

Making such a broad sweeping generalization is inaccurate, inflammatory and contradictory to some of his previous comments and should not be attributed to #GamerGate supporters. However, this all boils down to reciprocity and the removal of reciprocity through technology advancement in communication. Anonymity on the internet causes people to say things they would never say to people when they’re face to face. This is why you get such exaggerated comments, accusations, and anger. And I really think he doesn’t understand what’s fundamentally happening with pop culture and technology. These issues have to do with the entire internet, not just the #GamerGate and it’s unfortunate that he would say something like that because I think it’s really not true. So I felt that someone had to come out and say it’s not a hate group.

I’ve heard him say that #GamerGate is in the minority. Well, not where I come from. Most of the developers I know seem to be very pro-GamerGate. And what I mean by that is, again, they want journalistic ethics, they want their games reviewed fairly. They want to not go through having to jump through hoops. They just want people to look at, talk about, and enjoy their games. The anonymous interviews you posted from other developers are in line with groups I have spoken with.

To be clear, there’s also things in #GamerGate that I definitely don’t agree with. One of the issues I find particularly troubling, that I’ve heard anyway, is that academia in general has had a very negative influence on games because of extreme feminism and they also expound communism and socialism. That’s something I really reject as well. This is anecdotal, but all the academic groups I’ve worked with are really progressive, they just want to study games, they don’t really care about sexual politics and gender issues. They’re really just trying to figure out what makes good games and study the medium. I think academics are fundamental to the well being of the games industry, and something we should support, and we should work together to make games better. One of first announcements for Quantum was a donation of the sets from Lost Girl to Laurier University as a part of our ongoing efforts to build these relations.

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Brandon: A pretty good tie in to that would be this whole debate on viewing games as works of art. And coming from that, people trying to say that this is art, but this is not. I’ve even had people personally argue with me or on Twitter and such, where it’s a strange phenomenon where you have people dictating what can and can not be acceptable. What’re your thoughts on that?

Denis: Yes, I think that’s history repeating itself. If you look at every major form of entertainment that exists today – modern music, film, and radio – when these new types of media came out, they began as inventions of technology and technology based things, just like video games are. And a lot of people look at it and say “No, these are technical, not really art” and it’s just a fundamental human reaction to change.

I’ve done many talks on why I fundamentally believe that videogames are art. I feel very comfortable in saying that, and I don’t think there’s really a question anymore of whether they’re art or not. It’s just that the technology is so new, that people see it primarily as technology. I’m very technical, but at the same time, I really get excited when we start talking about the art form and how we can evolve Aristotle’s poetics into the medium of video games and how can we adapt some of those fundamental principles, and that’s certainly where the film and television industry can come in and help us out. As far as writing and telling stories goes, these industries have so much more experience in those fields than we have in games.

So yeah, I think games are absolutely art.

Brandon: How’re your views on censorship? I know I’ve spoken to a lot of developers about this, and I think obviously censorship is a hot topic in #GamerGate. You have certain websites like say, Polygon, who are actively talking about things they may not say they want censored, but they certainly sound like they would like to be censored. What’re your thoughts?

Denis: I’m very anti-censorship, which is why we continue to allow discussion on #GamerGate on the Quantum Forums, and we haven’t needed to moderate that discussion yet. I don’t think things should be censored unless it’s causing harm to somebody.

I think that’s one of the things that got the press in trouble with #GamerGate – when they started censoring all the threads about it. It really showed their cards on that topic, from the perspective of a nerve being hit, and there were some things they just didn’t want to talk about.

Let me try to put this into perspective. I think one of the unfortunate things with #GamerGate is that it’s hurt the reputation of the video game industry tremendously. When we look at all of the attacks of violence in video games by Lieberman, most of the industry pulled together to stop the false narratives being forwarded about games, press included. But with #GamerGate, they did not…some of the press made some mistakes. And rather than admit up to the mistakes, and say “Yes, we should corrected this, we’re sorry and we will make things better.” They jumped to what I think is this false narrative of misogyny in the video game industry to avoid their own issues.

Those sites talking about “Gamers are Dead” and those articles that all seemed to come out in collusion and echo chambers are really bad for the gaming industry on two levels. One, it isolated our audience. As developers, we ARE gamers and we work for gamers and from my point of view as a developer I find it hard to relate to sites that would publish articles that say gamers are dead. I really wish people would sit back and take a deep breath and cut back the hyperbole and look at what they’re doing. Secondly, it’s not true, gamers are definitely not dead. The gaming community is growing at a very rapid rate. And it’s expected to continue to grow into the foreseeable future. Gaming is not going away so this narrative was harmful and really disappointing and something most developers would never support. At Quantum, we plan on supporting a positive and growth narrative about industry because we feel is accurate and true.

I understand that there’s some threats being made and I think it’s awful. Its happening everywhere on the internet. You have to keep in mind that everyday is Halloween on the internet because there’s little reciprocity with anonymity. You can’t say for sure who is who. And those who know how can hide their identity very, very well.

Brandon: It’s definitely a very hot topic on our website for sure. For example, recently was Dungeon Travelers 2, and the publisher announced that they’re going to censor 4 of the images, and people were upset. How do you feel about that too? As far as games and their content?

Denis: I don’t think content should be censored. I think it should rated so that people are informed of what they’re buying, but that’s about it. I don’t think content should be censored at all. Unless, again, it causes genuine harm to people. Otherwise, no, not at all.

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The funny thing in the video game industry, it’s criticized so much. But it’s so conservative when you compare it to the television of film industry! As an example, you find a lot less nudity in video games than in television and movies. I mean, you go onto HBO and watch Game of Thrones – which I love, personally – and you’re going to see tons of nudity. You won’t see much of this in video games.

Brandon: So when you mentioned censorship when it causes harm, what are your thoughts on things like docking points off reviews for things like that. Like someone at Polygon pointed out in their review of the Witcher III that one of the major characters has her shirt unbuttoned with a clear view of her bra underneath. Do you think that this type of personal morality being put into a review is fair to the game itself?

Denis: That’s very interesting. When you’re doing a review I believe there are some things that you can look at objectively: frame rate, stability, multiplayer, performance, graphical resolution etc.   There are others that are subjective and subjectiveness is fair game.

If a journalist wants to put in his personal opinion, I believe that’s fine ethically. However, if I read something like that as a consumer I would probably say, “What are you talking about? A low cut top and you’re reducing a review score because of that? Seriously? I’m not going to listen to your review scores anymore.” Journalists also work for their audience and they need to relate to the people they are working for. I believe they are going find that if they continue to write articles that do not resonate with their audience, darwinism will win out and consumers will stop listening to them.

If there’s full nudity in a game, I don’t care as long as the game is good! If there’s pointless nudity, it might bother me and I’d ask why they did it, but if it’s for a purpose and it makes an impact, then great!

I look at Anita Sarkeesian in this regard, her points have been very provocative to some people and she’s got a lot of attention. However, I have not seen any evidence or any research that says anything she’s talking about is true. I’ve seen some reference to outdated research that tries to link video game to behavior, the same way they did with violence in video games, and it’s all been debunked.

The industry is open minded in general and is listening, but let’s see some research showing that anything she’s saying is true. Unfortunately, some of press latched onto this narrative and its polluting their review of games as the review we are discussing.

There has been a positive to all this debate though, I think many of the game industry sites now have really fixed their ethics policies and it’s a move in the right direction.

Brandon: Do you think that #GamerGate, at least the core group of supporters, have they had success with this, where you’ve seen websites like Destructoid, who I think was the most recent site to start disclosing if people are backing KickStarters and such. So having disclosures like that, is it good for the industry?

Denis: Yes, I think transparency and ethics are tremendously important. I think it’s a big step forward for the GamerGate hashtag. I don’t think they’ve ‘won’ per se, but it was certainly a victory. Disclosures are important and should be adhered to.

As I mentioned before, I don’t really understand the strategy that some of the press are implying with like the ‘Gamers are Dead’ articles. You’re attacking your own audience! We work for gamers, and I don’t understand the ideologues with that and I think that at some level, people have their own echo-chambers and I think they should just concentrate on looking at the games and reviewing the games.

Brandon: That’s a really good point. And you mentioned the press not talking about it, or just fanning the flames. What do you think about, say, certain groups like the IGDA refusing to speak about it―or the whole thing involving their use of the block bot, that automatic thing that blocks people who are pro-Gamergate?

Denis: Yes, that was a huge mistake by the IGDA. The ongoing use of the block bot is unethical and anti-consumer in nature and if it’s endorsed by the IGDA, it should rescind its advocacy. I remember at one point, someone from the IGDA came out and said “Warning people about speaking about GamerGate, #theinternetisforever.” I fundamentally reject that idea. Anyone who’s making games these days needs to be very in-touch with their audience, you have to be in touch with the consumer. You should feel free to speak about these things, especially if your customer cares about them. And as the #GamerGate movement continues to grow, it is pretty clear that they do.

I don’t think there’s anything wrong with standing up and saying, “I believe in journalistic ethics.” And I do, and I’ve stood up before. Yeah, you might take some damage. If you want look for a poster child who has taken damage in the past from the press, you need look no further: here I am. (Laughs.) I’m a member of the IGDA, and I generally support them, but I don’t support this issue. I believe they need to be more careful with what they endorse and advocate. Someone needs to make the point to them that we work for gamers.

Disappointingly, I saw signs up this years (2015) at Game Developers Conference about harassment, “Seriously?…”

I have never seen harassment at any GDC, and I’ve been going to GDC since it was first formed before it was in San Francisco. I’ve never seen or heard of a problem until the #GamerGate debate. And suddenly this year, we had signs up, and it made me think, “The world is crazy and the inmates are running the asylum.” Again, I’ve just never seen it before―and you just have to wonder how far has this gone and if we are focusing on the right issues? I feel we should just focus on the games at the conference.

Brandon: You made a good point there, when it comes to this “safe space” type of mentality. Do you think this has come into gaming quite a bit lately? I’ve spoken to a lot of developers, and many of them seem like they’re afraid to make a game that is potentially provocative or offensive. Do you think this sort of thing is coming into gaming, and might be hurting the industry?

Denis: It is definitely hurting the industry. I think it’s not good for the industry. I think the reason you haven’t seen a lot of developers like myself come out and talk about this is because there’s a huge possible downside. The worry of being accused of misogyny is a real concern, it may happen to me after this article if published. Someone told me today, before this interview, they tweeted me and said that I was 100 percent pro censorship. (Brandon laughs.) I was like, “Huh?” I think a creator should feel free to create what he or she wants to create. When it comes to self-censorship, I think it’s fine. If you’re looking to hit a certain audience, and you think a certain thing might not be appropriate for that particular audience, and you wanna change it, I think that’s okay. I’ve done that in the past, but by in large I haven’t, and we usually make what we want.

I think every developer who has to censor themselves, and are afraid, I really feel for them. And my advice would be, “put in what you want, if people are gonna criticize you for something you had a reason for putting in, whether it’s race-related, gender-related, sex-related, whatever. Just do it, make your game good, go with whatever you think makes the creation the best. If someone were to come up to me and say “you shouldn’t do this because X or Y,” then I will probably go the opposite way.

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Let me tell you a story about Eternal Darkness, and how the insanity system was created on Eternal Darkness, I know this going long so, are you ready for this?

Brandon: Absolutely.

Denis: So, here’s an example of reaction to this kind of sentiment in general. Before Eternal Darkness, we were working on all kinds of titles, and all kinds of concepts before we decided to move forward with Nintendo. I was on IGDA committees with a couple of professors, going through the research and looking to see if there was any research to support that violent video games lead to violent behavior. We couldn’t find a single thing. The response we got back from others on this was the same, there was no evidence, this appeared to be mostly political with no facts or research to back up the claims whatsoever.

Despite this, the attacks kept coming. “Violent videogames are changing our behavior” some would say. So I remember being really frustrated and I said, “Okay, fine. We have these people saying video games are changing our behavior? Well, I’m gonna make a game that’s gonna try to screw with your head and change your behavior.” The sanity system in Eternal Darkness was born out of that.

Very Lovecraftian, of course, since Lovecraft loved to deal with insanity. The idea was “Let’s screw with the player’s head here and let’s really try to screw them up.” And we did tons of focus testing to freak people out. I…(laughs) we spent hours and hours and hours (doing this.) with a good friend and colleague of mine, Dr. John Mitterer, who is a Psychologist and Professor at Brock University. We had a great time doing things that would just freak people out. We purposely tried to screw with people, and that was my reaction of what I thought of violence in video games attacks so long ago. A lot of people seemed to really like the sanity system in Eternal Darkness so I think there is an example such frustrating things can be directed in a positive way.

Brandon: That’s really cool. Going back to a previous discussion, have you had any other experiences with yellow journalism, or–?

Denis: Sure, yeah! So here’s one I find ironic to this day, and I still find people talking about it. To be fair, this is more Canadian political press, and the gaming industry press picked it up in a secondary fashion. Around one of the provincial elections in Ontario, Silicon Knights was awarded a grant from Ontario government, to grow the company. They announced this just before the election. The local MPP that helped us get approved for this grant won the election. So we were awarded this grant, however before we received any money, Silicon Knights suffered some layoffs. There was this other political opponent, I think it was a minority government at the time, and there was this one MPP, Horwath, leader of the NDP who continually brought up our name in Parliament, accusing us of mismanaging this award. Ironically, we never got this money! (Brandon laughs)

Over time, she kept bringing this up in the political assemblies, every week we would have people pinging us saying, “She’s talking about you again, asking where this money is,” so we tried to reach out and contact her to say, “Hey, let’s talk, because we never got this money” We couldn’t have spent it irresponsibly because we never got it! But she never returned our calls. And, at the end of the day, it was very much like the Lieberman situation, in my opinion, where it was all political with no facts.

She was just making a political grandstand for the upcoming election, so she was saying all kinds of incendiary things. To this day, we still get hounded, “mismanaging that grant” in which we never got. The only contact I ever got back from her was a Christmas card while all this was during the holiday season. I remember thinking ‘that was kind of nasty.’ Ironically, or I guess not ironically, more like karma―when the elections came around, her party went from having influence in minority government to the opposition getting majority and her losing most of her influence.

When it comes to tax credits and government grants, what a lot of people don’t know is I was one of the primarily people involved in forming Game Developers of Ontario that later merged with Interactive Ontario. I spent a lot of time lobbying the government of Ontario for tax credits for everyone. I spoke to the Premier, I spoke to many of the Ministers. I was very adamant that we had to bring a big publisher into Ontario, which resulted in Ontario bringing Ubisoft to Ontario. I did a lot of work for just improving the game industry in general and others in Ontario well beyond Silicon Knights.

I’m a big believer in the industry, I want to continue to build it. But when people think about tax credits, they just fall back to this one issue that isn’t true. It just doesn’t go away. It’s really unfortunate, when this story first hit, I was away getting inducted into the video game hall of fame in Montreal. So I wasn’t even in town. (Laughs.) So when I got back and said we never got this money, it didn’t get picked up, few wanted to print it, they didn’t care.

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Brandon: Going back to the whole Lieberman thing, and violence in videogames making people violent, it’s clear you’re against that, the whole cultivation theory thing–

Denis: There’s no evidence to support it. Of all the research I’ve seen, there’s nothing out there that shows any link whatsoever with violence in videogames. So yeah, I’m totally against that stuff. I look for facts! Let’s use research, let’s use science.

Brandon: I don’t want to broadly generalize here, but I think you’ll find that a lot of people don’t really like facts. It’s kind of saddening. But it is what it is.

Denis: It’s difficult to know what to say to that. When you have your own facts, it’s kind of hard to come to any consensus, which is sad. I think a fact is a fact, and if you can’t agree upon facts, where are you gonna go? I think because videogames are the newest form of media, statistically every new type of medium that emerges is attacked. People are afraid of it, they don’t understand it.

Exponentially, more people are adopting new technology―the rate at which cell phones were adopted is significantly higher than the rate at which house phones were adopted. People tend to always assume technology is good, but technology is not always good. I’ve been called a luddite before, and I found that funny (Brandon laughs) but people in general think technology improves our communication. It actually doesn’t, what technology does specifically is it increases the number of ways in which we can communicate. However, the bandwidth of that communication is restricted, and the reciprocity of that communication is restricted, which causes people to be more quickly aggravated and angry. It increases the amount of miscommunication. When I go to a movie theater and I see a young couple, and instead of talking, they’re texting to one another, that’s something I never would’ve done as a teenager, because cellphones didn’t exist.

“That damn autocorrect,” or you’re gonna say something you didn’t really mean to say. And that’s how I think these arguments get skewed to these ends, and it’s not really good for anybody. Understanding technology and how it affects how we live and breathe is really important. I don’t think we have enough people who focus on those issues. Everyone is either excited about technology, or they just don’t understand it whatsoever. This brings me back to the Chris Kluwe’s comments. But it’s really important to know how technology affects us socially, and I think if he had a better understanding, then he wouldn’t be making the comments that he’s making. I think that’s where more dialogue needs to be, and I wish more people would have it.

Brandon: Yeah, I’ve seen this exact thing. Here’s an example: Brad Wardell and Brianna Wu. People will think that Brad is some sort of woman-hating, regressive monster, but I’ve met the guy, and he’s an incredibly nice person―I had coffee with him and chatted with him. And things change when you actually talk to somebody in person. There was another time that I posted something, like, “Oh, it’s sad that this man has this doll that he pretends is his daughter.” And they thought that I meant that he was sad as a person, but no, it made ME sad as a person, because I have a son and all. So I don’t know, it’s really interesting how that can happen on Twitter.

Denis: There’s all kinds of studies that show reduced bandwidths of communication, and reductions of reciprocity lead to very bad communication. Lots of miscommunication, lot of anger. It’s funny, I’ll use League of Legends as an example. The community gets so angry when you play that game, and it’s a very tough game, the learning curve is huge. You wanna solo queue, and that’s what I do, and I’m not the best at it, but I enjoy the game. But there’s a lot of people that say a lot of hateful things, and I’ve been threatened along with my family so many times while playing this game. I think one of the fundamental reasons why this happens is that there’s no voice. When you’re just using text, it’s very hard to play the game while typing. On top of that, you’re so limited in text compared to voice, and it’s really hard to communicate things.

You can use skype while playing, but in general, people don’t―so a lot of them are just really angry. I think, looking at League of Legends, if they just put voice chat in there, It would reduce the hate significantly. It’s not the same as being in person, playing a board game two feet from someone. I mean, sometimes it can get heated, especially when you’re playing a war game, but you don’t hear things like, “I’m going to kill your entire family,” like you do on League of Legends.

Don’t get me wrong, they’re making a ton of money, and I think it’s a great game. But adding voice chat would make things better. I think I remember reading an official statement on the forums saying the people working on League thought voice chat would make things worse, when the opposite is true. The more you can communicate, the better things will be.

Brandon: I definitely agree. For #GamerGate supporters, though―people who believe in journalistic ethics and are anti-censorship, things like that. What do you think that #GamerGate can do to better the industry?

Denis: I think a lot of positive changes already happened. I think, you know, vote with your dollars. Go to the sites who seem to really be following these codes of ethics, and for those who aren’t, don’t. I think journalism in the game industry is really important. Take for example, The Witcher 3. That’s a huge game! And to review that game is really hard. It’s not like a movie where anyone can review it, because it takes two hours to watch. These are things that take a significant monetary investment, and a significant time investment. So it’s really important that we have these reviews, and have integrity in these reviews. That’s what gamers want. That’s what game developers want!

They don’t want to have parties and schmooze people. All the game developers I know just want to make their games, and want them to be judged fairly, that’s it. They want people to talk about the games. And I think that when groups start not talking about the games, and try to make more of a social commentary than talk about what the games are actually about, I think people should just walk away from those groups and go toward what they need, and what they want.

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Brandon: So, for both Quantum, and for Shadow of the Eternals, you have to consider Silicon Knights, and things that have happened in the past. And, as you’ve said, some people won’t let them go. Do you think that these people should give you a chance, and are you confident moving forward that you can win back the fans that you lost in the past?

Denis: Yeah, and I think it’s gonna come down to making good games. We are gonna make some good games, and hopefully people will like them and support us! I personally have had to deal with a lot of attacks, and that’s okay. I’m comfortable talking about what we believe in, and what we’re striving for, and I think it all comes down to making good games. I’m looking forward to when our next game comes out, and when our next film and television series comes out, and hopefully others will like it as well. I think it’s the best way to get people back. I think it’s attainable for us, just how it’s attainable for everyone. It’s all about making good games.

Brandon: Alright, well, thank you for doing this, and I hope to do this again sometime!


I’d like to thank Denis Dyack for being so kind as to be a part of this entire interview, and for being patient while it was broken up into two parts. Make sure you check out the official website for Quantum Entanglement Entertainment, as well as giving Denis a warm welcome on his new Twitter.

Niche Gamer regularly interviews developers on a variety of subjects—if you’re a developer and want to chat with us, please contact us!


Brandon Orselli

About

Founder & Editor-in-Chief at Niche Gamer. Italian, but I love Asian culture. I also write about music, comedy, noodles and beer.

  • Doc Hammer

    I’m actually speechless. Stunned

    Taken purely objectively, this interview was astonishingly good. First, great questions by Brandon. Second, the responses by Denis were so on point I was cheering a little bit.

    Now, subjectively: I am just so happy to read these things. Denis gets it and he says other people get it too. He wants games to be seen as an art form and he starkly opposes censorship. Someone FINALLY says that gaming isn’t the problem, online communication is. I find it laughable that this is the man the games press chose to ostracize and attack because man, what an ally for the industry! What an ally for tech! He has such a wealth of experience and insight that people covering the industry are failing to tap just because of some really petty nonsense. What fools they’ve shown themselves to be.

    Seriously, just thank you for this interview. I request here and now that if there’s more development toward Shadows of Eternals that Denis can talk about, Brandon does another interview. I just want to hear Denis talk more about games, possibly more about what went into the development of Eternal Darkness. That tidbit about the origin of the sanity system was really cool.

    Three cheers for positive content in the gaming press!

  • JackDandy

    Great stuff. Hoping for the best with this guy and his future projects.

  • MRAlias

    Lot of really interesting things in here and not just about Gamergate. Thank you for taking the time to talk to Niche Gamer about all of this Denis.

  • Mr0303

    Thank you Brandon and Niche Gamer for this amazing interview!

    I’m a big fan of Denis’ and Silicon Knights’ work (as seen from my avatar) and I want to thank them for all their hard work.

    Denis brought up a great point – the whole “misogyny in games” narrative should’ve crumbled right after Amy Hennig did her speech at the GDC. She is one of the best writers in this industry and her name is highly regarded. Unfortunately we’re in bizzaro land and in stead we have to trumpet the baseless opinions of a pop culture critic and a HTML game developer.

    I really enjoyed the way Denis answered the questions – he was honest and without fear – he didn’t have any connections to the old press and this is exactly why he spoke the truth.

    Thanks again for the fantastic read and best of luck to Denis and Quantum Entanglement Entertainment!

  • PixelBuff

    Nice one, enjoyed this one much more than the first one, it felt more focused on the hot topics, thanks to both Brandon and Denis.

    Really pleased Denis sees through the bullshit, and to hear the devs he knows reject it as well.

  • Dr Dub

    Great interview and I wish more devs would speak out.

    Developers have every bit as much reason as gamers to fight against corrupt journalism and the extreme left politics that have been distorting reviews.

    Yet up until now they have been content to let their customers go up against the far left hate mob and entire gaming/mainstream media alone and with no industry support.

    If developers/publishers had come out in force from the start, the cancer would have been cured at an early stage. Unfortunately they let it go for so long that it reached a late stage where the treatments are going to do almost as much harm to the patient as the tumours.

  • Oscar Filho

    I have a question, everything Denis Dyack says is credible, but how could that guy on kotaku tell, about shadows of eternals. the anonimous source said you made only a church walking level on eternal darkness 2, and that is exactly what we saw later on shadow of ternals.
    How does he explain that?

  • Oscar Filho

    Not trying to start shit, I tried to give money to shadows of eternals, and never like kotaku in first place, but this is bugging me a little.

  • http://valquiarena.cc VirtualBoyColor

    Great interview, Brandon. I just think it could have benefited from more feedback from Denis about the aspects of GG that he disagrees with. My guess is that they are more related with the “culture war” aspects of it, as I see he agrees with the ethical concerns and the inflammatory and generally anti-consumer tone of the “Gamers Are Dead” Articles, which is fine by me.

    Nice to see he is perfectly conscious of the relationship between gamers and studios and how these outrage narratives should not burn the bridges between them. I wish Denis great success with his future projects; as he can see there’s a new press growing already that will definitely give a fair shake to his future efforts in the industry.

  • Chronisch Unbegabt

    Well, for the “nudity in games an other media” part:
    In games, it often feels tagged on, out of place, just there for the sake of being there…

    I think everyone has different limits when it comes to this topic and this should at least be honored. For me it’s a very private thing. At times I want to see stuff like this, other times I don’t want to be bothered with it. So obviously I’m not a huge fan of this “in your face” nudity that seems to be trending through almost all forms of media right now. I often think of those scenes as a huge waste of time, seldom adding anything to the story/mood/whatever. And it somehow leaves the uncomfortable feeling of just having watched some of your friends getting it on… maybe coming down to different limits.

    For cases like GoT: It seems to rely a lot on this concept, so I can’t take it seriously. But the reliance on these primal human urges may be the fascination for most people, and I can accept that.

  • Arkstrong

    Why does nobody ever really discuss Legacy of Kain with Dyack? I want to know how his Silicon Knights sequels would have played out.

  • sanic

    I hope Dyack is helped rather than hurt sharing all this, I hope he finds a way to make his eternal darkness successor.

  • Herbert Napp

    Great interview… really disagree with the anonymity on the internet thing he said though. People would gladly say a LOT of the stuff they post anonymously on the internet to another person’s face as long as there was no chance of them losing their job.

    The single most important reason people need to be anon to express their opinions is because reactionary babies will call their work and harass their employer into firing them because of differing beliefs. It is incredibly disgusting that you need to be anon to even say the most common sense things that EVERYONE is thinking, but no one is saying… except on the internet.

    Good example would be daily mail comment sections. I am talking about those 14k+ upvoted comments that have very few downvotes but if the person’s identity was found out, they would receive the treatment I was talking about before.

  • DanTheMan

    Just don’t go to Kotaku, people. It’s that simple. Don’t even do it for raging purposes. It still counts as traffic even if you’re running ad-block.

    Kotaku is the enemy of gamers and it needs to die a slow and painful death just like their parent company, Gawker media.

    Also, excellent interview, Brandon. Very informative and to the point.

  • chaoguy

    If he happened to crowd-fund it now, it would get a lot of attention… albeit, he might be called out for doing the interviews “just to advertise his new game” (even if he decided to do it a week from today).

  • d0x360

    Good read. Gotta get myself a copy of eternal darkness and its sequel… Someday

  • bgrunge

    Man, voice chat on LoL would not reduce hate, it would increase it, if my DOTA 2 experience is any indication. I once played this game with two indian guys who sounded exactly like Apu from the Simpsons telling me how bad I was the entire game, it was all I could do to not break my monitor after that.

  • Meittimies

    “Despite this, the attacks kept coming. “Violent videogames are changing
    our behavior” some would say. So I remember being really frustrated and I
    said, “Okay, fine. We have these people saying video games are changing
    our behavior? Well, I’m gonna make a game that’s gonna try to screw
    with your head and change your behavior.” The sanity system in Eternal
    Darkness was born out of that.”

    Its stuff like this which makes these interviews great reads even for people who arent that interested about Gamergate. Keep up the good work!

  • Fenrir7

    Awesome interview! Game journalism needs more of this! 😀

  • Meittimies

    Seconded. If Denis ever wants to make an online game, public voice chat is generally a bad idea. For highly competitive games like LoL, harsh sanctions on misbehaviour have proved out to be the most effective tool so far.

  • Jak Constantine

    Great interview. If Denise see this I would advice him to watch the 3 hour documentary video on gamergate. Shows you why “Gamers are dead” articles were actually made.

  • http://renegadepen.blogspot.co.uk/ Dm Gray

    It’s really strange that the most contentious criticism he has of gamergate seems to be a misunderstanding.
    I’m a socialist.
    I don’t hate “communism” (I just think it doesn’t work. Invoking Stalin to justify hating communism is pretty much like invoking Anders Brevik to justify hating Christians, the point you are trying to make is lost by making it about people instead of idea)

    Being critical of certain “academics” pushing their agenda is part of gamergate, for sure, but it’s not as easy or as “problematic” as I think Denis believes. Fact is, SJW nonsense and ethical concerns go hand in hand, and anybody trying to deny their influence is wilfully ignorant.
    Downplaying it’s importance is fine, I suppose, but the pretence that these are fanciful conspiracy theories is plain wrong.

    All in all, a great interview, and I hope a sign that things can and will change.

  • Audie Bakerson

    I will admit I was disappointed in the first part, but I thought this one was truely excellent.

    I really see this as something that could lead to more developers to speak out publicly.

  • Audie Bakerson

    I disagree, LoL is already a joke (hence the name), not least of all BECAUSE of its sanctions.

    This is a game where you will be banned for not playing the way it was intended to be played, which is the antithesis of literally every other competitive game. If a character works outside of the very narrow role they are given, they are beaten back in until they only work at the role they were intended for (and if that’s also lost in the process, no big).

  • GEhotpants101 .

    I think what he’s getting at here (and I base this entirely on how many times he reiterated how much he dislikes generalizations) is that most academics that are ACTUALLY involved in games, and researching them, and generally figuring out what makes a good game good aren’t at all interested in gender politics, it other such nonsense. The part of academia that’s pushing the sexism angle, well, they’re not really ask that interested in games other than as a way to stay relevant. Covering all academia in the blanket of sjw isn’t really helpful since there are parts of it that are actually working on understanding the medium, and being helpful.

  • GEhotpants101 .

    Simple. It was actually an employee that told the story, but like he said, he kept most of the team in the dark about the true situation, so they basically just sold their own speculation on the situation as fact, and Kotaku bought it without question.

  • http://thedereksmart.brandyourself.com Derek Smart

    Doc Hammer I agree. And that’s the gist of the matter. Gaming was never the problem. The problem has always been “online communication” and the manner in which gamers choose to conduct themselves.

    Back in the day, when attacked I would lash out, I always maintained that once you start giving in, you’ve already lost. So I never gave in because I refuse to be bullied or harassed.

    And the reason that I have remained neutral in the whole GamerGate debate is simply because, as a gamer, I can’t pick sides. The core narrative was never about misogyny, hate or any of that nonsense that some people were doing, while flying the GamerGate banner, causing everyone associated with it, to be lumped under a hate group.

    Nobody – nobody – saw GamerGate coming, or predicted the effects that it would have. The reason is simple: Most, including the media, were focused on click-bait bullshit, drama and everything else, instead of focusing on the core things that matter to gaming; those being the cultivation of the industry, as well as putting the spotlight on the poisonous gamers ruining our gaming communities.

    I challenge you, go to any search site and see if you can find a single – just one – article about the decline and destruction of gaming communities by these anti-social misfits. You won’t find any. Not one.

    Those who have the vast number of readers, would rather peddle drama and click-bait bullshit, than write about the things that matter to our gaming culture and our hobbies.

    If a bunch of anti-social clowns decide to disrupt a game’s community, it’s not news. Why would it be? These are inconsequential people who you can’t pin down and point the finger at. But God forbid if a dev, like me or others like me who refuse to be bullied, does something in defense of our hobby, our works, our companies, it makes the news. Why? Because now they have a face to pin a target on. And that apparently sells page views.

    What’s also news is when, after getting tired of it, companies like Microsoft, Sony, Blizzard etc ban thousands of these clowns en-masse, it’s barely a paragraph in a news bit because, again, there’s nothing there to glorify, and no specific person to paint a target on.

    Meanwhile, we have our kids, and families, being exposed to all this online bullshit, to the extent that most of us don’t even want our kids involved in any gaming community that doesn’t comprise of people that we know as their friends.

    And it’s getting worse because nobody wants to take the hard line because they don’t have the required big brass balls.

    As I said in this* missive that I wrote earlier in one of my gaming forums, we as devs and publishers, shouldn’t be afraid to stand up, or live in fear of taking reasonable action which would otherwise see us vilified in the name of page views.

    * http://steamcommunity.com/games/350660/announcements/detail/164724805536498740

  • GEhotpants101 .

    I’m fangirling so hard right now. Dennis Dyack…He was inspired to speak out because of Amy Hennig. This must be what it’s like for people who obsess over celebrities feel when they see star A talk about star B.
    I really love Legacy of Kain, so I’m really…I don’t know, excited isn’t a strong enough word here about this. I’m fangirling, ok, and I don’t care who knows it.

  • Brezals

    Sane people <3

  • David

    Great interview. I have to disagree with Dyack on one point. I’m not sure how many academics there are in gaming, but some have acted pretty unprofessionally in this. Not only was there a blog on an academic paper referenced for the “Gamers are Dead” articles, there was also a couple so called academics on twitter acting unprofessionally and critical of GG. It was like they heard this story and took it at face value and then proceeded to mock gamers who tried to convince them otherwise instead of being open minded. So you can kind of understand why people are being critical and wary of academics who study games as they seem to have agendas they are trying to push.

    You also have Anita Sarkeesian being labeled an academic and citing bad research and using it in her videos to push her agenda. No academic is coming out to point out the errors in her videos or to criticize her for not being an academic and citing bad research in her videos. At a certain point not standing up and saying this is wrong makes you somewhat guilty imo. How difficult would it be to write a paper on Sarkeesian’s videos, citing the inaccuracies? It’s all political imo. It’s the same with journalists. I doubt all the journalists are bad people, but they chose to remain silent during this scandal and not to stand up and criticize these journalists to likely protect their careers.

    How can you be an effective academic or journalist when you can’t even be honest or objective due to politics in your industry? It’s one big farce. All this talk of safe spaces and we’re against harassment at PAX and GDC. As if there is some segment of the gaming community and industry that is pro harassment. I think Dyack was right the mental patients are running the asylum and the gaming industry allowed this to happen by not paying attention to who they were moving into these positions of influence. Instead of hiring people based on merit and whether they were sane, they hired based on friendships and feel good politics. After the IGDA debacle, why is Kate Edwards still the head of the IGDA? Why did the IGDA shut down the Puerto Rico branch of the IGDA after the chairman was on the ggblocker?

    Try not to take this personally if you work in the game industry, but you’ve had 9 months to come together, organize, and stand up to this narrative that journalists and some indie devs used to hurt the industry. Now people have doubled down on their lunacy and can use issues of harassment and misogyny to manipulate people and get ahead in their careers.

  • David

    At the beginning of this scandal devs and publishers should have organized and stood up to these journalists before the story spread to the MSM. Journalists would have backed down and had to apologize. They couldn’t have stood up to the entire industry saying they are full of crap, but this didn’t happen and the story eventually spread to the mainstream. Now it’s just a stalemate. Some of those sites have lost their advertisers but that narrative about GG and gamers is still out there and believe by everyone who hasn’t witnessed the story first hand or apart of the industry.

    I think I’ve counted 3 dozen devs at least who came out publicly in support of GG, some were anonymous though, but that wasn’t enough in the end I suppose to stop journalists. And like I said in my earlier post on this article, journalists were too afraid to stand up and criticize their own for being unethical and pushing a false narrative for fear of hurting their careers.

  • Paganator

    I started looking for alternatives to Kotaku some months before Gamergate got started, when I realized I knew more about the latest Japanese snacks than I did about new games coming out. The signal to noise ratio was just getting too low.

  • jennytablina

    This is an interesting point, and personally – this is why I don’t tend to play online much. I prefer Nintendo’s methods that focus on the game, and less on the communication aspects. That said I’ve known online gamers to be pretty decent when voice is involved. I guess it just depends.

    It’s worth saying, I don’t think gamergate are saying all academics are bad. Our concerns are with the ones that seem to feel you need to push us out to make gaming more inclusive or make developers more receptive to “serious” games with deeper messages. The original study on gamification even agrees the issue with women in tech jobs really is a problem that starts more at home. I was lucky and had parents who accepted I had no interest in Barbie, and my Sega Mega Drive was my favourite toy of all. Other girls may of had it discouraged out of them by theirs.

    I also grew up in the 90’s when there was a range of games and “edutainment” that taught as you played. I’ld love a return of edutainment! But I don’t agree with those saying it’s got to be all or nothing. Sometimes a game is just a game, much as a film is a film – your not going to learn a lot from it, but wow that fight scene right?

  • endertargaryen

    Awesome interview guys! Very professional and well done. Thanks to Denis for coming out in support of what GG is trying to do.

  • Trepie

    Agreed. Smite has Curse voice integration which everyone in ranked uses, but that doesn’t stop the vitriol at all. If you do badly, people will still berate you regardless of whether it’s over voice chat or text.

  • Fenrir007

    Thanks for the interview, Brandon, Mr. Dyack! I’m liking this “look at the other side of the controversy” thing nichegamer got going. It was good that Dyack got a chance to explain himself over the smear promoted before on him.

  • bgrunge

    Well I spent most of my three year Lol career playing non-standard builds: DPS Annie, AP Warwick, DPS Evelynn, Magekaiser, etc, and often long before players had a familarity with said builds. I never got banned, or even warned, so maybe you’re being a bit hyperbolic. Then again, I haven’t played in a few years (I quit when they intentionally unbalanced Evelynn to make her unplayable), so I can’t comment on the current state of the game.

  • Mr.Calavera

    Great interview. Is good to see what some developers think about this mess.

  • Linda M

    It’s the same old problem that academics are locked in their ivory towers behind paywalls, charging $10-$20 for a paper instead of having open access costing pennies for a GB of PDFs. What most outsiders hear is second rate work regurgitated by ideologues. I wonder just how different the web would be had open access become the norm before social media had hit.

    How did it go again… to discover who rules you, see who you are not allowed to criticize? That has certainly been true the last few years. It’s not contained to one part of academia, it spills out and enforces its ideology through conferences, partnerships and other initiatives that treat activism as educational credit, and which push “correctly” motivated proposals to the top. As such, people have to treat certain organizations and institutions with enormous degrees of skepticism, and judge them by their loudest output.

  • Invin

    Great interview!

  • Zombie_Barioth

    Good point, I absolutely agree.

    I don’t think the issue is anonymity, but the fact that people feel safe behind a screen. You know that chances are the person on the other end is likely hundreds of miles away, so no matter what they say they can’t touch you.

    That same thing is why you get doxxing, swatting, and every other horrible act, people feel invincible in their own little corner of the world.

    Remember that woman who called the police on that kid for making a “terrorist threat” over LoL? That’s the sort of thing we need to worry about.

  • Ren

    Wow, I really admire how they shared they insights about gaming. I learn italian over skype at http://preply.com/en/italian-by-skype and my teacher told me that he admire denis.

  • Zanard Bell

    I agree with Dyack as to how I’m seeing myself in the GamerGate groupings. I am indifferent to the side that wants to combat extreme feminism, as I feel that this would be hypocritical as far as I am concerned. A few years back, the left was so giddy in using the ‘War on Women’ rhetoric against the Republicans, and to see them now deject it is laughable at best.

    Yes, people might believe that progressivism is in the root of the corruption of games journalism, and they might be more correct than I am, but I’m frankly tired of that political front. I just want to get good games coverage, without politics and on that matter, GamerGate is almost close to achieving it.

    The culture war, though? I leave it up to the left to fight the left.

  • http://renegadepen.blogspot.co.uk/ Dm Gray

    Except that Digra has repeatedly refused to separate the two.
    This is where I think he’s simply incorrect in his critique of gamergate.

    When research is misused by the media, instead of correcting the misuse Digra representatives mocked anyone critical of the work or those misusing it.
    Digra also endorsed igda, a body that promoted the use of an industry black list.

    The problem here isn’t “only a few people in academia are pushing an ideological angle” it’s that an organization claiming to be academic in nature surely does a shitty job of it.
    They’re smarmy and disingenuous at best. refuse to accept ANY criticism of their work or conduct and pretend that nothing is EVER wrong.
    To me, anyone defending that “because some scholars do important work furthering our understanding and helping make better games” is just being willfully ignorant. IMO it’s more a copout than anything else.
    There is no reason NOT to be completely proGG, but that position is untenable in the media, so everyone had to add the caveat that there are things they don’t agree with, and the strongest argument are always “some people are douches” or “some claims they make are not applicable to everyone in the known universe”
    It’s a little weak imo, even if understandable for those that must play politics.
    To me, Digra represents everything bad about “academics”
    Everything that undermines that values I hold dearest.
    I absolutely think academia is important! I just think Digra does a disservice to those doing a good job of it.

    (I’ve honestly not come across a single person representing Digra that is pleasant, and I’ve been ready and willing to defend even staunch aGGros in the past)

  • DariusQ

    That’s some very insightful Marshall McLuhan-esque thought.

  • Herbert Napp

    Lol, yes I do remember that… insanity. It really isn’t safety behind the screen for me and many other people, though. We fear the loss of our jobs, not a fight with some limp wristed contrarian.

  • Garbagio Dumpsterino

    I use the chrome add-on here: https://chrome.google.com/webstore/detail/ggblocker/aabmoedabiliejlieonfephdoncnailk?hl=en-US

    It automatically goes to archived versions of bad websites when you try and visit a page.

  • Zombie_Barioth

    It’d wager that its the also motivation for people harassing other peoples’ employers and that sort of thing though. They’d feel every bit as untouchable.

    Of course, anonymity would be important for a slightly different reason as well, protecting one’s identity in situations that could directly cost you your job, or worst. You wouldn’t be able to have whistle-blowers or even interviews concerning certain subjects without it.

    Even NicheGamer has had some anonymous interviewees, over an internet movement no less.

  • Erthwjim

    Maybe it’s just the most vocal academics that we know of, the ones that say, look at me I’m an academic hear what I have to say because I am smarter than you. The ones that are doing research for the sake of doing research and not because they want a name, those are the ones we probably don’t hear about, the ones he may be talking of.

  • Naota Nandaba

    What you define as “genuine harm” won’t be the same as how everyone else defines it.

  • mrwizeass

    You needn’t worry. I stopped going there years ago when they published an article called “Straight white male. The lowest difficulty there is.”

  • Vladimir Wadegreene

    Wow…great interview. Thanks for this.