Niche Gamer-cast Episode 42 – What the Hell is Going on at Konami?

hideo kojima 05-18-15-1

So you’re a regular visitor at Niche Gamer? The obscure games, the niche games, the weird games, whatever you want to call them—we love them and we know you love them as well. We only cover these games on our regular feed, and we only cover them on our podcast, too.

Niche News of the Week

Topic of the Week

What the hell is going on at Konami? Are they moving entirely to mobile development in a bid for quick cash? Are they abandoning their fans, and the creators which made their games worldwide icons? What’s going on with Hideo Kojima, and why are they making a real attempt to stop discussion of the allegations behind the creator and his studio?

Enjoy our podcast below, or download it via Soundcloud:

https://soundcloud.com/niche-gamer/niche-gamer-cast-episode-42-what-the-hell-is-going-on-at-konami

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The staff at Niche Gamer are crazy passionate about the same games that we cover and play every day. Please feel free to contact us any time!

  • OverlordZetta

    I think it’s obvious enough. Games are costing too much to make and market but gamers are paying the same or less for them, and not enough are buying. We may just have jumped to the next generation too soon, before the games were easy enough to produce without it being crazy expensive, but rather than the logical thing of the consumer paying for it with higher prices, the developers are.

    So yeah, it’s technically a bid for cash, but more and more it’s also the only way these companies can stay in business. I can’t blame companies going mobile – you’ve got people jumping ship to Kickstart games, companies that stick to their guns going bankrupt, and then AAA gaming spending millions and millions of dollars just to market games now, forget the cost put into making them. This has gotten crazy.

  • buddyluv324

    Not even mobile gaming is a complete sure thing. Not to mention a good number of mobile games have the F2P, P2W, etc business models where you’re paying for features just like we’re seeing in AAA games. I do agree that we jumped to next gen gaming too soon, especially with the problems we’ve seen. I think what it comes down to in gaming is resource and money management.

  • Zombie_Barioth

    That’s a big part of the problem. Yeah, games are a lot more expensive to create now, but rather than play it smart and try to limit risk with more modest projects many companies went all in.

    Advertising isn’t cheap, but there’s something wrong when your marketing costs comprise the lion’s share of the entire development budget. They actually spend more on marketing than the game itself.

    Its funny though, since those same companies were complaing they need new hardware, yet when they finally got it they couldn’t actually afford to jump ship to “innovate”. Honestly, I don’t know if they’re overly ambitious or just insane.

  • Mr0303

    I wonder if Scalebound will be the Bayonetta 2 of the Xbox One. Great game with average sales. I honestly can’t see it as a system seller. That would be Halo 5.

    Konami much like Capcom is rapidly losing their main creators and they have very little to offer. Capcom is using exclusivity and remasters to stay afloat, while Konami is leaving the core gaming business altogether.

  • Hawk Hopper

    This was the first podcast I’ve listened to from Niche Gamer and I enjoyed it. I am going to start listening to previous episodes and try to keep up to date on upcoming episodes.

  • Carlos Roberto
  • Godmars

    While you’re not wrong that production cost went crazy, that was the PS3/360/HD gaming era, not the current one. Things should have been held back, the focus should have been making sure that the tech was ready, but instead things became the “push it out the door, patch it later” mentality that’s its become. With further excuses based on greed not helping things.

    You are off base on making the consumer fully responsible for the choices these companies made however. They need to scale back, get bearings and re-identify with the market they’ve obviously lost touch with, but instead they’re only barreling straight ahead with VR and all else further increasing costs. Turning games into services and constant revenue streams which then become nothing once they stop making money.

  • Valkyrine

    These days it takes up to 3 studios to make one game. It used to be one but the more detail games need the more work is needed. I think we will see less and less companies popping up and only big ones stay in. Unfotunately it wont be a good thing since they will decide what you deserve.

  • URFTBOUND4LIFE .

    After hearing this news I’m like seriously mad.
    Why the hell did they buy the rights to Huston Soft’s Ip’s if they arn’t doing anything with them in the first place?
    I bet they’ll just make some lazy noob ass version of Bomberman or something which is something I don’t want,
    Nintendo should have jumped at the opportunity to buy those.
    I want a new Bomberman Adventure game on a console none of this mobile crap.

  • Thank you – that means a lot to me b/c sometimes I feel like our podcast isn’t good enough ahahaha. We are dedicated/passionate though! I want to keep making it better :)

  • I totally agree, sadly. It’s become such a big divide between “indie” and “AAA” that there almost is nothing left in between.

  • Ohhhhhhh MAN don’t get me started on Bomberman. I really, really wish that Hudson Soft was still around :< I want a new one too.

  • Valkyrine

    Yeah the inbetween stuff can be really good at times and fill in the gap for bigger games release